"Almost a Miracle!": The Revolutionary War in the North
Puesto en BGG
BGG #19.617
Puntuación BGG
7,4

"Almost a Miracle!": The Revolutionary War in the North

2020

Ayuda con las reglas de "Almost a Miracle!": The Revolutionary War in the North

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 180–460 min
  • 14+
  • Complejidad 3,0/5

Asistente de reglas de "Almost a Miracle!": The Revolutionary War in the North

Para 2 jugadores

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"Almost a Miracle!": The Revolutionary War in the North es un juego de mesa publicado en 2020 para 2 jugadores, con partidas de 180 a 460 minutos y a partir de 14 años. Fue diseñado por Mike Joslyn y David Jones (III) y sus mecánicas principales son Area Movement, Dice Rolling y Simulation.

Expansiones

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Sobre el juego

En inglés

Publisher's blurb: When asked about it, years after it ended, George Washington said that the American Victory was "little short of a standing miracle." Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation? The map and victory conditions for Almost a Miracle! show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec. Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation. The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another, and disease and desertion could be an army's biggest killer. Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans. Both sides faced challenges they did not expect, and both sides contributed nearly as much to their own failures as they achieved in victory. The game will provide insights into how narrowly the Americans succeeded and how close the British came to their own victory. —decription from the publisher Designed by David Jones, after Mike Joslyn. Graphics by Mark Mahaffey, after Craig Grando. Developed by Lembit Tohver. This game was published in issue no.51 of "Against the Odds" magazine.

Preguntas y respuestas

Según el catálogo, "Almost a Miracle!": The Revolutionary War in the North admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.