Bemused
Puesto en BGG
BGG #12.308
Puntuación BGG
6,7

Bemused

2017

Ayuda con las reglas de Bemused

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 4–6 jugadores
  • 15–30 min
  • 12+
  • Complejidad 2,1/5

Para 4 jugadores

Asistente de reglas de Bemused

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Bemused es un juego de mesa publicado en 2017 para 4–6 jugadores, con partidas de 15 a 30 minutos y a partir de 12 años. Fue diseñado por Jenna Felli y sus mecánicas principales son Variable Player Powers, Hand Management y Take That.

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Sobre el juego

En inglés

Bemused is a card game for 4-6 players in which the players take on the role of a muse seeking to elevate their chosen human virtuoso to the greatest height of celebrity and influence. To do so, the muse must eliminate their virtuoso's rivals by levying doubts and dreads upon them until they are driven insane...or worse. Bemused is not a social deduction game. Although there are elements of deductive reasoning, Bemused is a social interaction experience that encourages shameless table talk, bluffing, and deal-making as players seek to maximize their scores in a "take that" environment. Bemused is best described as a strategic "ruin your rivals" game with hidden goals and asymmetric player powers. It is also a much deeper strategy game than it first appears. Each player has a virtuoso card that designates their human protégé and a hand of doubt and dread cards. Each turn, the player draws two doubt cards for their hand, places a doubt or dread card from their hand onto a virtuoso card, then discards a card from their hand. In some cases, a player may play two doubt cards from their hand, but this action permanently reduces their hand size. Each virtuoso has an ability that their muse may use, such as change a dread to a doubt or move a doubt from one virtuoso to another. Scheming, negotiating, and table talk are encouraged! When a virtuoso is saddled with a combined total of five doubt and/or dread cards, the virtuoso is driven insane. An insane virtuoso still gets their turn and may still win the game, but their options for which cards they may play on their turn is limited by their insanity. If an insane virtuoso has more dread than doubts, that virtuoso dies and becomes a fantasma that haunts the remaining living virtuosos. A fantasma may still win the game! Each muse's protégé also has a gemina, a secret virtuoso in the game that holds a psychic link with their protégé, and a secret that describes how their protégé feels about their gemina, and how the player's score will be affected by the state of their protégé's gemina when the game ends (e.g., the player may gain points if their virtuoso's gemina is not insane at the end of the game). Once a virtuoso's gemina is revealed, a player may use the gemina's ability as well as their protégé's ability! A player may also reveal and use their virtuoso's gemina for a price... but whenever a virtuoso goes insane, their gemina automatically flips over and can have severe consequences for play...

Preguntas y respuestas

Según el catálogo, Bemused admite de 4 a 6 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.