Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC
Puesto en BGG
BGG #16.754
Puntuación BGG
6,6

Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC

1975

Ayuda con las reglas de Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 120 min
  • 12+
  • Complejidad 2,1/5

Para 2 jugadores

Asistente de reglas de Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC

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Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC es un juego de mesa publicado en 1975 para 2 jugadores, con partidas de 120 minutos y a partir de 12 años. Fue diseñado por John Young y sus mecánicas principales son Dice Rolling, Hexagon Grid y Simulation.

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Sobre el juego

En inglés

One of five games in a series by SPI called PRESTAGS (the others were SPARTAN, LEGION, VIKING and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. (from back of flat pack) Chariot is a member of the PRESTAGS (Pre-Seventeenth Century Tactical Game System) Series of games. Each game in this series simulates the art of warfare in one of the five major periods before the widespread use of gunpowder. Chariot covers the period from the rise to the fall of Egypt with coverage of the first battles involving the young Greek City-States, and the legendary beginnings of the Romans during Etruscan times. The first Scenario takes place circa 3000 B.C.; it represents an engagement between the Upper and Lower Egyptians. Shown in other Scenarios are armies of the Hittites, the Babylonians, Syrians, Assyrians, and Cimmerians, among others. Exclusive rules include special rules for Chariots (a favored instrument of warfare during the period) and special Leader rules, which demonstrate the highly disorganized state of the armies of the time. Optional Rules include Range Effects, which result in reduced effectiveness at great distances, and Unit Capability Chart, which shows the effectiveness with which some types of units were able to attack other, specific types. Complexity Rating 5/10

Categorías

Diseñadores

Editoriales

  • SPI (Simulations Publications, Inc.)

Preguntas y respuestas

Según el catálogo, Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.