Charon Inc.
Puesto en BGG
BGG #7713
Puntuación BGG
6,3

Charon Inc.

2010

Ayuda con las reglas de Charon Inc.

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–5 jugadores
  • 60 min
  • 13+
  • Complejidad 2,3/5

Para 2 jugadores

Asistente de reglas de Charon Inc.

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Charon Inc. es un juego de mesa publicado en 2010 para 2–5 jugadores, con partidas de 60 minutos y a partir de 13 años. Fue diseñado por Emanuele Ornella y Fred Binkitani y sus mecánicas principales son Set Collection, Auction / Bidding y Area Majority / Influence.

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Sobre el juego

En inglés

In the year 2288, off-world mining is now controlled by a few mega-corporations. It is no longer just people or nations that are subject to exploitation, but entire planets and moons. As the CEO of one of these mega-corporations, in Charon, Inc. you will vie against CEOs of other corporations as you exploit the planet’s resources and colonize Charon, the largest moon of the dwarf planet Pluto. You will stake claims to the various mining regions of Charon, acquire resources for building facilities, use special actions (fair and unfair) to gain advantages over other CEOs, and build your empire to achieve victory in this fast-paced game of planetary domination! Game Summary The board shows Charon divided into several regions. Each round, seed the regions with a mix of gems. Players start with a hand of building cards: at the start of each round, everyone puts one into a common pool. At the end of each round, you get additional cards.Players' bidding flags start out 1 in each of the special power areas. Go around bidding till each player has just one flag unspent. Bid by moving a flag from its space to a location on the board -- in a region, on a border btwn 2 regions, or on an intersection (corner) touching 2-4 regions. After all bids placed, use the special power where your last flag stands -- that is a pretty cool twist, where you have to decide which special power you want to try for (but you only get it if you're alone on that power; or if there's 2 of you in a 5er game!). Then resolve each region: the player with the most flags in/around it wins all the gems. Ties broken by seniority, where a flag is more "senior" if it affects fewer regions (center then edge then corner). After all gems collected, players (in turn order) use their gems to build cards from common pool and/or their hand (but may never build cards with same number). May trade gems (3:1?) to get the colors you need, and may only save a limited number of gems from turn to turn. Some special powers change trade ratio and holding limit. After 5 rounds, player who built the highest sum of buildings wins.

Categorías

Editoriales

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  • Eagle-Gryphon Games

Preguntas y respuestas

Según el catálogo, Charon Inc. admite de 2 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.