CO₂: Second Chance
Puesto en BGG
BGG #964
Puntuación BGG
7,5

CO₂: Second Chance

2018

Ayuda con las reglas de CO₂: Second Chance

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–4 jugadores
  • 60–120 min
  • 12+
  • Complejidad 4,1/5

Para 1 jugador

Asistente de reglas de CO₂: Second Chance

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

CO₂: Second Chance es un juego de mesa publicado en 2018 para 1–4 jugadores, con partidas de 60 a 120 minutos y a partir de 12 años. Fue diseñado por Vital Lacerda y sus mecánicas principales son Area Majority / Influence, Tile Placement y Cooperative Game.

Expansiones

Juegos similares

Sobre el juego

En inglés

In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation. If the pollution isn't stopped, it's game over for all of us. In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise while learning still more from others. In CO₂, each region starts with a certain number of carbon emissions permits (CEPs) at its disposal. These CEPs are granted by the United Nations, and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market, and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs. Money, CEPs, green power plants that you've built, UN goals you've completed, company goals you've met, and expertise you've gained all give you victory points (VPs), which represent your company's reputation — and having the best reputation is the goal of the game … in addition to saving the planet, of course. This new totally re-designed edition of CO₂ features a completely new iconography, an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules, more balanced gameplay, a new events deck, improved and streamlined mechanisms, and upgraded wooden components for the power plants instead of the cardboard tokens in a game with a shorter play length. This version also features a co-operative mode of play as well as solo play based on goals.

Diseñadores

Editoriales

  • Ediciones MasQueOca
  • YOKA Games
  • Mayfair Games
  • Stronghold Games
  • Skellig Games
  • MeepleBR
  • Giochix.it
  • Barbu Inc.

Preguntas y respuestas

Según el catálogo, CO₂: Second Chance admite de 1 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.