Dark Blood
Puesto en BGG
BGG #6459
Puntuación BGG
7,8

Dark Blood

2025

Ayuda con las reglas de Dark Blood

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–4 jugadores
  • 60–120 min
  • 18+
  • Complejidad 3,3/5

Para 1 jugador

Asistente de reglas de Dark Blood

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Dark Blood es un juego de mesa publicado en 2025 para 1–4 jugadores, con partidas de 60 a 120 minutos y a partir de 18 años. Fue diseñado por Aiollus, Iskios, SPAGY y Siber y sus mecánicas principales son Take That, Auction / Bidding y Area Majority / Influence.

Expansiones

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Sobre el juego

En inglés

Dark Blood plunges players into the abyss of darkness, where they embody powerful asymmetrical cults striving for dominance over a hapless village. Whether as the cult of the Demonologist, Warlock, Necromancer, or Doomsayer, players must adeptly recruit villagers or harvest their blood to empower their sinister rituals. Through a fusion of Area Majority, Worker placement and Resource gathering, they vie with one another, navigating the perilous path of corruption, enhancing their Rituals, and staining various parts of the village to seize territories and augment their Taint (Victory Points). With each round introducing fresh challenges and opportunities, players must judiciously balance their strategies to outmaneuver their adversaries and emerge as the foremost cult as the fifth round draws to a close. During each round, players delve into their Ritual Book, serving as their player board, to oversee their Cultists, amass Resources, and upgrade their Rituals. The main board grants access to the five pivotal locations where the four cults will contend for control, eventually corrupting them. During the Upkeep phase, these locations undergo random variations in the number of available Peasants, the resources they yield and more... In the Placement phase, all cults place their workers (Cultist Miniatures) in these locations, determining the actions their cult can execute in each one. The majority in each location dictates not only special actions but also the initiative in which these actions will unfold. In the Resolve phase, each cult assigns their cultists to diverse actions, from resource gathering for Ritual upgrades to hanging peasants at the Tree of the Damned to bolster their Dark Favor. In the final phase, players Defile the land and bid their accumulated Blood to dominate the most corrupted location. The number of Sigils placed by each player significantly influences the ultimate outcome. As the fifth round concludes, the locations you corrupted, along with other factors such as your cult's size, upgraded Rituals, secret quest, concealed Taint and more, will determine the prevailing cult.

Preguntas y respuestas

Según el catálogo, Dark Blood admite de 1 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.