Die Fugger
Puesto en BGG
BGG #6207
Puntuación BGG
6,4

Die Fugger

2003

Ayuda con las reglas de Die Fugger

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 30–45 min
  • 10+
  • Complejidad 2,0/5

Para 2 jugadores

Asistente de reglas de Die Fugger

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Die Fugger es un juego de mesa publicado en 2003 para 2–4 jugadores, con partidas de 30 a 45 minutos y a partir de 10 años. Fue diseñado por Klaus-Jürgen Wrede y sus mecánicas principales son Commodity Speculation.

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Sobre el juego

En inglés

Players play cards to collect trade goods and at the same time influence the price of these trade goods. The player who earns the most money becomes the trading partner of the rich merchant Jakob Fugger and wins the game. Game Summary Cards 1-9 are placed clockwise; these are the Market, and indicate the prices of 5 commodities. A marker (card) for each commodity is placed in the 5 position. The Jakob the Rich card is set close by. Players each get a hand of cards. Players rotate taking turns. On your turn, you draw a card if you have <4 cards. Then, play a card face up. The first 2 turns, you may play 1 card each round face down _in addition_ to the face up card. At the end of each round, draw a card from the draw deck and add to Jakob's area. Any time a commodity card is played face up (on your turn, or for Jakob), count all the cards of that type face up on the board. The turn ends if there are 5 of that type: score, and start again unless someone got to 100 points. If so, reveal and score all hidden commodities and score them (below). If starting the next round, first deal 2 more cards to everyone; players who played 1 merchant get 2 more cards (total 4); those who played 2 merchants get 3 more (total 7). Play continues with the player who would have played next. End of Turn Scoring: First, count how many cards there are for each of the 5 commodities. The top 3 will move clockwise in the Market, one step for each card played. If any commodity would move past 1, it stops at 1. All other commodities move counterclockwise (down) ONE space (but not past the '1' value). Each player adds up the value of the cards they've played. If any commodity has <3 total cards played, those commodities marked with a rose count as double value. End of Game Scoring: all hidden cards are revealed and score double their current Market value (ignore roses)

Editoriales

  • Adlung-Spiele

Preguntas y respuestas

Según el catálogo, Die Fugger admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.