Donetsk: Battle for The Airport
Puesto en BGG
BGG #22.570
Puntuación BGG
6,5

Donetsk: Battle for The Airport

2017

Ayuda con las reglas de Donetsk: Battle for The Airport

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • 60–180 min
  • 11+
  • Complejidad 2,7/5

Asistente de reglas de Donetsk: Battle for The Airport

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Donetsk: Battle for The Airport es un juego de mesa publicado en 2017 para 1–2 jugadores, con partidas de 60 a 180 minutos y a partir de 11 años. Fue diseñado por Ryan Kirk y sus mecánicas principales son Hexagon Grid y Simulation.

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Sobre el juego

En inglés

Description from the publisher: Donetsk: The Battle for the Airport is the feature magazine game included in Yaah! #9 by Flying Pig Games. Donetsk is not like most tactical level games on the market. First, it differs in scale - while units are relatively small (squads,individual teams and vehicles) the hexes are relatively large(approx. 150m). This was done to simulate the relative emptiness of the modern battlefield as compared to earlier conflicts. Modern combat units move slower and more cautiously due to the increased range and lethality of modern weapons. These factors explain why leg unit movement factors are low and there are no ‘close assault’ rules like earlier conflict period tactical simulations. Second, even though the battle was called Little Stalingrad, unlike the forces involved in that pivotal WW2 battle, the forces in these battles were very brittle. It did not take many setbacks and casualties before a side lost their aggressive spirit and will to fight. The central game mechanic that depicts this, which the player needs to manage, is initiative /Hesitation. Protecting your Initiative Level is critical to keeping your tactical options and chances for victory open. Initially the player with the highest initiative normally gets to activate first - especially if in a close quarters battle in the Terminals the ability to fire first or withdraw from a bad situation before the other side can fire can be critical. Later, if your initiative level drops to your Hesitation Level then your options become very limited. If on the Offensive, the player is left with ranged fire hoping to attrition the defender to victory. If on the Defensive, then the other player can be more aggressive and it becomes very hard to hold important objectives in the face of a determined assault. Therefore,being sensitive to casualties is critical to winning.

Diseñadores

Editoriales

  • Banana Games
  • Flying Pig Games
  • Tiny Battle Publishing

Preguntas y respuestas

Según el catálogo, Donetsk: Battle for The Airport admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.