Dux Bellorum: Arthurian Wargaming Rules AD367-793
Puesto en BGG
BGG #13.118
Puntuación BGG
7,8

Dux Bellorum: Arthurian Wargaming Rules AD367-793

2012

Ayuda con las reglas de Dux Bellorum: Arthurian Wargaming Rules AD367-793

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 60 min
  • 14+
  • Complejidad 2,1/5

Para 2 jugadores

Asistente de reglas de Dux Bellorum: Arthurian Wargaming Rules AD367-793

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Dux Bellorum: Arthurian Wargaming Rules AD367-793 es un juego de mesa publicado en 2012 para 2–4 jugadores, con partidas de 60 minutos y a partir de 14 años. Fue diseñado por Daniel Mersey y sus mecánicas principales son Dice Rolling, Variable Set-up y Simulation.

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Sobre el juego

En inglés

From Osprey's publicity: The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose to a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets. From the playtest introduction: Dux Bellorum is an Arthurian-era Dark Ages wargame, set in the period from the mid fourth century AD to the end of the eighth century AD. The rules emphasise the influence an army’s commander has on his units, with simple manoeuvre rules and chaotic, swirling close combat. You'll win by inspiring the right troops at the right time, balancing quality versus quantity in your army, and by finding a sprinkling of luck at the right time. All distances are given in Base Widths, which allows the game to be used with any scale of miniature based in many different ways. An army usually has 6-12 units, and each unit is rated for Aggression (Attacks), Protection (Defence), and Cohesion (Strength) and is trained either as Shieldwall, Warriors, Riders, or Skirmishers (all of which operate differently in the game). Dux Bellorum armies are selected from following lists: Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, Land Raider, Sea Raider.

Preguntas y respuestas

Según el catálogo, Dux Bellorum: Arthurian Wargaming Rules AD367-793 admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.