Escape: The Curse of the Temple – Expansion 3: Traps
Puntuación BGG
7,5

Expansión de Escape: The Curse of the Temple

Escape: The Curse of the Temple – Expansion 3: Traps

2015

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Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–5 jugadores
  • 10 min
  • 8+
  • Complejidad 1,5/5

Asistente de reglas de Escape: The Curse of the Temple – Expansion 3: Traps

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Escape: The Curse of the Temple – Expansion 3: Traps es una expansión de Escape: The Curse of the Temple publicada en 2015 para 1–5 jugadores, con partidas de 10 minutos y a partir de 8 años. Fue diseñado por Kristian Amundsen Østby y sus mecánicas principales son Dice Rolling, Grid Movement y Modular Board.

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Sobre el juego

En inglés

Escape: Traps is the third boxed expansion for Escape: The Curse of the Temple, and like the previous Illusions and Quests expansions, Traps contains two modules that can be used individually or in combination with any other expansions for the game. Trap Chambers: There are 5 different chambers to choose from and 2, 3, or 4 will get mixed into the draw pile during setup. When a Trap Chamber gets drawn, that player puts their adventurer immediately on that tile. Each one has a different effect: Moving Platform (x1)- The chamber gets moved around the board clockwise (without changing the orientation) until it finds a new resting position connected to an empty doorway with that orientation. If none exists, that player has to wait until one shows up. Invocation Chamber (x1)- Place all adventurers (including yourself) in the chamber and now must start exploring from there. After discovery, a player can roll 3 keys to use this effect at another time. Cliff (x2)- The player cannot leave this chamber until they roll either 3 keys or 3 torches (depending on the tile). After this is done, the adventurer gets put on the brick area and can leave as normal. Fellow adventurers can enter the room, but can only contribute golden masks. Slide Trap (x1)- The player cannot return via the slanted entrance and must leave through the other entrances. Time Chambers: 8 Chambers with 2, 3, or 4 getting mixed into the draw pile. When drawn, you put the certain sand timer on the first time icon. Once that time runs out, it gets flipped over onto the next time icon. Either certain tasks must be fulfilled or actions can't be done during the duration of the sand timer. Prohibition Chambers (x4)- Uses the green sand timer. Certain actions cannot be performed (activating gems, using golden masks, exploring new chambers, entering the starting chamber) Sacrifice Chamber (x1)- Uses the blue timer. Each player must put one die in the chamber. Now they have 1 minute to rush to that chamber and retrieve their die or else they lose it. Torch Chamber (x1)- Uses the blue timer. Players have to go to the chamber and roll 7 torches or else 2 players lose 1 die. Lava Chambers (x2)- Uses the blue timer. Players have to fulfill 3 tasks to avoid punishment. If not all 3 get completed before the minute is over, the punishment next to the task gets triggered (add 3/2/1 gems to the depot)

Preguntas y respuestas

Según el catálogo, Escape: The Curse of the Temple – Expansion 3: Traps admite de 1 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.