Escape: The Curse of the Temple – Queenie 16: New Traps
Puntuación BGG
7,6

Expansión de Escape: The Curse of the Temple

Escape: The Curse of the Temple – Queenie 16: New Traps

2019

Ayuda con las reglas de Escape: The Curse of the Temple – Queenie 16: New Traps

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–5 jugadores
  • 10 min
  • 8+

Asistente de reglas de Escape: The Curse of the Temple – Queenie 16: New Traps

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Escape: The Curse of the Temple – Queenie 16: New Traps es una expansión de Escape: The Curse of the Temple publicada en 2019 para 1–5 jugadores, con partidas de 10 minutos y a partir de 8 años. Sus mecánicas principales son Dice Rolling, Tile Placement y Modular Board.

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Sobre el juego

En inglés

Escape: New Traps - Quicksand, Beast and Lava chambers The Quicksand chamber (Trap) When this trap is revealed, the player's adventurer is placed in the middle of the quicksand. They now only have a limited number of rolls to try and free themselves from impending doom. They can roll a maximum of 4 times and try to collect 4 torches to escape the quicksand. If they fail, they are stuck and cannot roll their dice again, until other players enter the chamber and roll the 4 torches to help them escape. The Beast chamber (Trap) You screech to a halt as you enter the room, trying to will your heart to beat more quietly, for in the corner, peacefully sleeping, lies a terrible beast. To Escape the Beast Chamber, you will need to do something unique to the game—move slowly. You must roll only one die at a time, progressing your adventurer to the next symbol on the path as you roll it. If you roll a Black Mask symbol, set the die aside and use another one. If all your dice ever show Black Mask's, discard one die back to the game box and exit the chamber. Otherwise, when you roll the final symbol, you may exit the chamber and continue back on your frantic journey. The Lava chamber (Trap) The Lava Chamber presents a double challenge! When a player discovers the lava chamber, their adventurer is immediately placed in the pillar in the middle of the crater of lava. In order to Escape, they will have to roll 4 keys, with other players being able to help by contributing gold masks only. In addition, a gate token is placed across each entrance of the starting chamber, which must be removed by rolling the indicated symbols before players can use that entrance again.

Preguntas y respuestas

Según el catálogo, Escape: The Curse of the Temple – Queenie 16: New Traps admite de 1 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.