Fallen City of Karez
Puesto en BGG
BGG #31.303
Puntuación BGG
4,5

Fallen City of Karez

2012

Ayuda con las reglas de Fallen City of Karez

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–5 jugadores
  • 120 min
  • 12+
  • Complejidad 3,1/5

Asistente de reglas de Fallen City of Karez

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Fallen City of Karez es un juego de mesa publicado en 2012 para 1–5 jugadores, con partidas de 120 minutos y a partir de 12 años. Fue diseñado por Elad Goldsteen y sus mecánicas principales son Dice Rolling, Modular Board y Worker Placement.

Expansiones

Juegos similares

Sobre el juego

En inglés

The city of Karez was once the crowned jewel in the vast kingdom of King Tyrial, but as he lost grasp on his kingdom, the city fell to ruins at the hands of the dark forces surrounding it. Now the king has died, and his heir, King Tyrial II, has decided to dispatch his finest lords to raise the fallen city and stand ground against all its enemies, within and outside the city walls. In Fallen City of Karez, each player will take the role of a lord of one of the guilds who seek to tighten their grasp on the rising city. The players will strive to maintain a balance between keeping the city safe for its citizens by sending exploration parties to defeat any threats, and at the same time attracting to the emerging city new adventurers wishing to fill their pockets with fortunes and their names with glory. In the action phase at the start of each of the eight turns, players can assign two citizens or one adventurer to act on their behalf in the various buildings of Karez, send an exploration party to remove any threats that lurk near Karez, or buy new equipment to reinforce their parties of heroes. Some guild houses may choose to erect their own private Dungeons (!) in an attempt to inflict havoc and dismay on the other houses. After everyone performs their actions, the players must check how these actions affected migration to Karez; the results of this phase will reflect on the growth of Karez towards a city state, which is the common aspiration of all players. Players start with different initial possessions and owned buildings. In addition to the common goal of raising the city, each house also has some unique goals (ambitions), which will eventually determine the sole winner. That said, the game is semi-cooperative in that while each guild has its own ambitions, all players must succeed in raising the city by the end of the game or else everyone loses.

Diseñadores

Editoriales

  • Golden Egg Games

Preguntas y respuestas

Según el catálogo, Fallen City of Karez admite de 1 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.