GKR: Heavy Hitters – Big Little Buddy
Puntuación BGG
7,8

Expansión de GKR: Heavy Hitters

GKR: Heavy Hitters – Big Little Buddy

2017

Ayuda con las reglas de GKR: Heavy Hitters – Big Little Buddy

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–4 jugadores
  • 60–120 min
  • 12+
  • Complejidad 3,0/5

Asistente de reglas de GKR: Heavy Hitters – Big Little Buddy

¿Qué quieres saber?

Las respuestas salen del reglamento oficial, con la página para comprobarlo.

GKR: Heavy Hitters – Big Little Buddy es una expansión de GKR: Heavy Hitters publicada en 2017 para 1–4 jugadores, con partidas de 60 a 120 minutos y a partir de 12 años. Fue diseñado por Matt Hyra y Shem Phillips y sus mecánicas principales son Area Majority / Influence, Grid Movement y Deck, Bag, and Pool Building.

Escuchar la historia

Sobre el juego

En inglés

Available as a Kickstarter add-on or as part of the Urban Wasteland Expansion. Big Little Buddy, a friend you can share! Need a friend? Call on the corporation with money to spend! Enter BUDDYFINDER™ - the premier subscription-based friend rental service. Rental friends starting as low as 12.99 a month! In sport, there are usually a couple of big sponsors that pay for exclusive primary advertising and presence. In GKR: Heavy Hitters, Big Little Buddy is that guy. He’s made available for the match (as well as serviced and repaired after the match) by his premier sponsor – BUDDYFINDER ™. They’ve got money to burn and they want their name everywhere. IN YOUR FACE. Subtle, Little Buddy is not. When Big Little Buddy is deployed to the gameboard, he advertises for whichever Faction has unlocked him for that round. Players can try to claim Little Buddy by playing a special Sponsor Card – a move that can only be deflected by playing a counter-hack. Once a player controls Lil Buddy, the fun begins. Move him during the Movement Phase, and use him to attack opponents in the Combat Phase with his own unique cards: 3 Weapon Cards and 1 Unit Card. Each round, he can only fire 1 of these weapons in his arsenal BUT he does not require Energy to fire. Making him really rather handy in a pinch. Once the Combat Phase is over, players lose control of him once more. Like all Units, Little Buddy can be destroyed. Once he’s destroyed, he’s removed from the game completely. Buh bye, Little Buddy. One important note: Lil Buddy is not considered a “Support Unit” so he’s not bound by Support Unit rules. That also means he can’t tag buildings. Standing at 70mm he’s a mid-size Unit that, we think you’ll find, more than pulls his own weight. With Little Buddy, you’re not just getting an awesome new mini, 1 unique Unit Card, 5 new Sponsor Cards, and 3 new Weapon Cards. You’re getting a little friend to keep you warm through those long lonely nights.

Preguntas y respuestas

Según el catálogo, GKR: Heavy Hitters – Big Little Buddy admite de 1 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.