
- Puesto en BGG
- BGG #2391
- Puntuación BGG
- 6,5
Harbour
2015
Ayuda con las reglas de Harbour
Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.
- 1–4 jugadores
- 30–60 min
- 10+
- Complejidad 2,1/5
Sobre el juego
Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop, or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go, keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends, wins! Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game. The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner! At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!
Diseñadores
Editoriales
- Edge Entertainment
- Arclight Games
- (Web published)
- Tasty Minstrel Games
- Frosted Games
Preguntas y respuestas
El asistente de reglas de Harbour ayudará a entender turnos, efectos de cartas y situaciones dudosas, con fuentes oficiales verificadas e historial de preguntas guardado. Todavía no está listo; las fuentes verificadas para tu edición siguen en preparación.
Según el catálogo, Harbour admite de 1 a 4 jugadores.
La duración indicada para Harbour es de 30 a 60 minutos. El tiempo real depende del grupo y de su experiencia con el juego.
El catálogo indica Harbour a partir de 10 años. Comprueba la edad recomendada en tu edición.
Los autores acreditados de Harbour son: Scott Almes.
El catálogo clasifica Harbour como juego base.
Asistente de reglas de Harbour
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