Human Interface: Nakamura Tower – Black Stone Commandos Team
Puntuación BGG
7,7

Expansión de Human Interface: Nakamura Tower

Human Interface: Nakamura Tower – Black Stone Commandos Team

2016

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Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–6 jugadores
  • 60–180 min
  • 12+

Asistente de reglas de Human Interface: Nakamura Tower – Black Stone Commandos Team

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Human Interface: Nakamura Tower – Black Stone Commandos Team es una expansión de Human Interface: Nakamura Tower publicada en 2016 para 1–6 jugadores, con partidas de 60 a 180 minutos y a partir de 12 años. Sus mecánicas principales son Area Movement, Point to Point Movement y Action Points.

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Sobre el juego

En inglés

Rapid advances in cybernetics and robotics have brought about a fundamental shift in the approach to armed conflicts, particularly in tactics and logistics. However, it was the widespread introduction of the Human Interface that triggered a true revolution. The capabilities of cyborg soldiers for endurance, reflexes or pain tolerance far exceeded those of ordinary men. The ability to digitise the consciousness of the most accomplished experts was ground-breaking. The possibility of making a backup copy, as it were, put a new light on the questions of loss of life on missions and potential PTSD. But as life had it, theory and practice went their separate ways. The proper implementation of the Human Interfaces proved highly complicated and above all costly. It also spurred the rapid development of anti-cyborg weaponry, the most lethal of which was combat software, capable of disrupting the functions of a bionic body and, in the worst case scenario, taking total control over it. For politicians and the military loss of command of own soldiers was a nightmare turned into reality. As it turned out, an acceptable one. The benefits of the new technology simply outstripped the dangers by a large margin. That is not to say no contingency was put in place, a plan B was devised, so to speak. The Black Stone Commandos unit was to be such a contingency. A regiment-sized unit for reconnaissance, assault and counter-terrorism, it is employed wherever there is a risk of encountering cyborg soldiers. Its members are fitted with HIs, but their modifications are kept to a minimum in order to lessen the vulnerability to hacking. Thorough candidate selection, drawing on the highest Special Forces standards, harrowing training, and state-of-the-art equipment make for a further edge. The BSC work in small teams, their modus operandi being lightning fast assault aimed at catching the enemy by total surprise. They are also notable for employing hackers using sophisticated combat software. Following a number of spectacular successes, despite complete secrecy, the unit came to be a trump card in political struggle. For some they are a bargaining chip, for others, a valuable asset if expendable...

Preguntas y respuestas

Según el catálogo, Human Interface: Nakamura Tower – Black Stone Commandos Team admite de 1 a 6 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.