Jewels
Puesto en BGG
BGG #14.612
Puntuación BGG
6,5

Jewels

2016

Ayuda con las reglas de Jewels

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–5 jugadores
  • 30–60 min
  • 8+
  • Complejidad 2,2/5

Para 2 jugadores

Asistente de reglas de Jewels

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Jewels es un juego de mesa publicado en 2016 para 2–5 jugadores, con partidas de 30 a 60 minutos y a partir de 8 años. Fue diseñado por Omar Khmayes y sus mecánicas principales son Set Collection, Trading y Auction / Bidding.

Expansiones

Sobre el juego

En inglés

The goal is to become the richest merchant by hoarding as many Coins as possible. Each Player earns Coins by selling crafted Gems and Jewels. The game is divided in Turns, every Turn is completed when each Player completes his Round. At the start of the game the cards are placed in two rows, Characters and Gems, for a total of seven columns. Each column represents a City. Every city has two slots one for a Character one for a Resource. During his Round a Player can execute three Actions from a list of six: Travel to another City Buy Gems or Gold Craft Jewels or Gems Interact with a Character: Sell a Jewel or a Gem, hire a Mercenary or fight a Monster Refill City slots if empty Earn a Coin The Player can travel between the columns, which represent Cities. Traveling between Cities costs Coins. The Player can buy a Gem from his current City and add it to his hand. Before a Jewel or a Gem can be sold, the Player has to spend a crafting action to lay the cards down. To craft a Jewel the Player needs also the right combination of Gems and Gold. So each Player always has a round to plot against the seller. Selling a Jewel or a Gem to a Buyer means discarding it and earning its value in Coins. Mercenaries and Monsters can hinder or favor the Players. After a Player interacts with any Character, the card is added to the discard pile. At the beginning of each turn the Cities are repopulated with new Characters and Gems. At this time many Events can be triggered. The game ends when a City can’t be refilled at the start of the Turn. The Player with most Coins wins the game.

Diseñadores

Editoriales

  • (Web published)
  • Tabula Games
  • CosplaYou

Preguntas y respuestas

Según el catálogo, Jewels admite de 2 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.