Kemps
Puesto en BGG
BGG #14.986
Puntuación BGG
6,2

Kemps

Ayuda con las reglas de Kemps

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 4–8 jugadores
  • 30 min
  • 7+
  • Complejidad 1,6/5

Asistente de reglas de Kemps

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Kemps es un juego de mesa para 4–8 jugadores, con partidas de 30 minutos y a partir de 7 años. Sus mecánicas principales son Set Collection, Simultaneous Action Selection y Team-Based Game.

Juegos similares

Sobre el juego

En inglés

Kemps (also known as Canes) is played with two two-person teams. (You could play with three or four teams, but it becomes more complicated.) Each player is dealt a hand of 4 cards from a standard deck, and then the Dealer deals four cards face-up to the center of the table. If you're right-handed, you should keep your hand (of cards) in your left hand, and vice-versa -- this is because you are only allowed to use one hand to pick up or put down cards. When everyone is ready, the Dealer says "Begin", at which point the round starts. Play is simultaneous, with no turns. Your goal is to have all four cards in your hand of the same value (i.e. all 4 kings, or all 4 deuces). If a card you want is on the table, pick it up, put it in your hand, and then discard a card to replace it. If the action comes to a standstill because noone wants any of the cards on the table, the Dealer removes them, deals another four cards, and says "Begin" again. When you have acquired a complete set, you have Kemps, but you cannot declare this yourself. Instead, you must use a pre-arranged signal to inform your partner (which must be "over the table" -- no kicking your partner in the shins!), who then announces "Kemps". You show your hand, and your team gets a point. If you or your partner misread the signal and call Kemps erroneously, the other team gets a point. If you think you have spotted the other team's signal, you can call "Kemps against", and name the player you think has Kemps. If you are correct, your team gets a point, otherwise the other team does. When someone has figured out the other team's signal, that team can go somewhere private to come up with a new one. Play until any agreed-upon number of points.

Editoriales

  • (Public Domain)
  • Ferti

Preguntas y respuestas

Según el catálogo, Kemps admite de 4 a 8 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.