Lords of Waterdeep: Scoundrels of Skullport
Puntuación BGG
8,2

Expansión de Lords of Waterdeep

Lords of Waterdeep: Scoundrels of Skullport

2013

Ayuda con las reglas de Lords of Waterdeep: Scoundrels of Skullport

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–6 jugadores
  • 60 min
  • 12+
  • Complejidad 2,7/5

Asistente de reglas de Lords of Waterdeep: Scoundrels of Skullport

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Lords of Waterdeep: Scoundrels of Skullport es una expansión de Lords of Waterdeep publicada en 2013 para 2–6 jugadores, con partidas de 60 minutos y a partir de 12 años. Fue diseñado por Rodney Thompson, Peter Lee y Chris Dupuis y sus mecánicas principales son Set Collection, Commodity Speculation y Open Drafting.

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Sobre el juego

En inglés

Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards. Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun! The Undermountain Module Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers. The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers. The Skullport Module Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game. Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.

Editoriales

  • Delta Vision Publishing
  • Rebel Sp. z o.o.
  • Rexhry
  • Wizards of the Coast
  • Renegade Game Studios

Preguntas y respuestas

Según el catálogo, Lords of Waterdeep: Scoundrels of Skullport admite de 2 a 6 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.