Operation Anaconda: Battle in Afghanistan, March 2002
Puesto en BGG
BGG #18.405
Puntuación BGG
6,9

Operation Anaconda: Battle in Afghanistan, March 2002

2012

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Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • 120 min
  • Complejidad 1,8/5

Asistente de reglas de Operation Anaconda: Battle in Afghanistan, March 2002

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Operation Anaconda: Battle in Afghanistan, March 2002 es un juego de mesa publicado en 2012 para 1–2 jugadores y con partidas de 120 minutos. Fue diseñado por Joseph Miranda y sus mecánicas principales son Hexagon Grid.

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Sobre el juego

En inglés

From the publisher' website: Operation Anaconda, the battle fought between Coalition forces and Al Qaeda in eastern Afghanistan in March of 2002. This battle was a combined US-Afghan-Coalition force attempt to surround and destroy Al Qaeda forces, but the operation fell apart owing to poor command control. While technically a Coalition victory, the battle demonstrated the strengths and weaknesses of both sides. The game system is based on the "Boots" system, which makes command-control the central feature of the design. Each player commands a combat force composed of one or more sub-commands. These sub-commands are maneuvered via picking Command Chits at random; When a Command Chit is picked, that sub-command is then activated. Since players do not know the order in which those Command Chits are picked, battles become chaotic fights as players strive to create and exploit opportunities. This is a two-player game, with one player commanding Coalition forces, and the other Al Qaeda. Combat in the game is quasi-tactical. Units fire at enemy targets at range. Additionally, the Coalition player has access to various types of fire support, such as airstrikes. However, owing to the chaotic nature of the battle, fire support as well as various reinforcements appear at random. The Al Qaeda player has the advantage of his units being deployed face down so that the Coalition player must use ISR (Intelligence-Surveillance-Reconnaissance) to reveal them. Game play becomes a tense contest between asymmetrical forces in the mountains of Afghanistan.

Mecánicas

Diseñadores

Editoriales

  • Decision Games (I)

Preguntas y respuestas

Según el catálogo, Operation Anaconda: Battle in Afghanistan, March 2002 admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.