Pappy Winchester
Puesto en BGG
BGG #8659
Puntuación BGG
6,7

Pappy Winchester

2019

Ayuda con las reglas de Pappy Winchester

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 3–5 jugadores
  • 40 min
  • 8+
  • Complejidad 1,6/5

Para 3 jugadores

Asistente de reglas de Pappy Winchester

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Pappy Winchester es un juego de mesa publicado en 2019 para 3–5 jugadores, con partidas de 40 minutos y a partir de 8 años. Fue diseñado por Jérémy Pinget y sus mecánicas principales son Set Collection y Auction / Bidding.

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Sobre el juego

En inglés

Pappy Winchester has kicked the bucket! Poor thing, he was the king of swindlers and everyone knows he was filthy rich! His final wish was that his descendants would share his fortune and the plots of his ranch, with the richest becoming the new head of the family. After all, for him the most important thing was that his money stayed in the family! Pappy thought of everything and left an outline of his belongings. In Pappy Winchester, you and the other heirs are now assembled around this map to divvy up Pappy's possessions... The game board features 19 plots of land, divided into seven desert plots, six prairie plots, and six forest plots, with train tracks and a river running crossways through the land, and a saloon set apart from everything else. To set up play, give each player $8,000 and two secret objective cards, then place a bonus token face down on each plot of land. On a turn, the active player draws a plot token at random, then players hold an auction for that plot, with the winner marking it with one of their tokens, then revealing the bonus token and carrying out its effects. This token might let you look at the face-down mine or ranch cards to determine the value of those plots; move the train or boat along the tracks or river, with players owning properties adjacent to this vehicle's location earning money; or collect funds from the saloon. The winner of the auction then divides their bid as equally as possible among all other players, with any remainder being placed on the saloon. Each player starts the game with a duel token, and when a player is involved in an auction that's down to them and someone else, they can decide to sped that token. If they do, a third player shuffles two duel cards — one showing a gun being fired, and the other not — then each bidder takes one of them, with the player holding the firing gun winning the auction. Five piles of banknotes are laid out at the start of play, with a different shared objective card placed on each pile. If the completion of an auction allows a player to meet one or more of the objectives, such as owning one of each type of land or having three plots that don't touch the river, then that player claims the banknotes under that card. After the 19th auction, players reveal their secret objectives, earning money for how well they've met those goals, and whoever owns the most plots of land receives $5,000. Whoever now holds the most money wins! —description from the publisher

Diseñadores

Editoriales

  • Dino Toys s. r. o.
  • HUCH!
  • Blue Orange Games
  • Blue Orange (EU)

Preguntas y respuestas

Según el catálogo, Pappy Winchester admite de 3 a 5 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.