Paradox Island
Puesto en BGG
BGG #10.705
Puntuación BGG
7,3

Paradox Island

2025

Ayuda con las reglas de Paradox Island

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 60–90 min
  • 10+
  • Complejidad 2,7/5

Para 2 jugadores

Asistente de reglas de Paradox Island

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Paradox Island es un juego de mesa publicado en 2025 para 2–4 jugadores, con partidas de 60 a 90 minutos y a partir de 10 años. Fue diseñado por Stepan Opalev y sus mecánicas principales son Variable Player Powers, Race y Area Movement.

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Sobre el juego

En inglés

Paradox Island is an adventure deduction game, in which all players except one will be exploring the island that only that one player can see. By moving blindly across the island players will be recreating the map and try to complete their missions. GAME OBJECTIVE One of the players takes on the role of the Omnipotence Paradox (OP) – the only player who sees the island and other players’ movements. Their mission is to have captives perished 5 times. The rest players become captives of the island. Their missions are connected with movement across the island, visiting certain spaces or fulfilling certain conditions 5 times. The one to complete their mission first wins. GAME FLOW Captives take their turns one by one going clockwise with the OP finishing the circle. On their turn, a captive can perform up to 2 actions, announcing them and getting feedback from the OP: move 1 space in any of the six directions automatically activating it. However, they can spend 1 energy to move 1 space over; move safely, which means you decide whether to activate the space or not after they know what it is. restore energy. After a captive announced their movement, the OP names the destination point aloud. Everyone hears the movements of the other players and can take notes on the map. However, they only know their own starting point, so during the game they need to think and put pieces together to have a better view of the map. Spaces have good and bad effects, making players get some bonus actions and movements or lose their health and energy instead. The OP controls 3 pieces on the island – the Rock, the Bush and the Wave. On the OP’s turn they can move the pieces around the island meddling into captives’ plans by making them harm or pushing to unwanted spaces. —description from the publisher

Preguntas y respuestas

Según el catálogo, Paradox Island admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.