Poor Choices
Puesto en BGG
BGG #21.849
Puntuación BGG
6,5

Poor Choices

2016

Ayuda con las reglas de Poor Choices

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 3–10 jugadores
  • 30–120 min
  • 13+
  • Complejidad 1,5/5

Para 3 jugadores

Asistente de reglas de Poor Choices

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Poor Choices es un juego de mesa publicado en 2016 para 3–10 jugadores, con partidas de 30 a 120 minutos y a partir de 13 años. Fue diseñado por Wade Welsh y sus mecánicas principales son Take That, Storytelling y Role Playing.

Expansiones

Juegos similares

Sobre el juego

En inglés

Setup Place all four decks of cards face down in the middle of the table. Deal five Character Cards and five Trait Cards to each player, and keep the remaining decks of cards in the middle of the table. The person wearing the ugliest shirt is Player One for the first round. If everyone is wearing the exact same shirt or if everyone is shirtless, the shortest person is Player One for the first round. Gameplay The round begins when Player One draws an Adventure Card and reads it out loud. Each adventure needs a character, and it’s the job of the other players to provide the best one. The other players choose a Character Card from their hand that’s best equipped for that particular adventure, and place it face down on the table in front of them. Then players get to attack one of their opponents. The same players choose a Trait Card from their hand to sabotage their opponent’s character, and pass it face down to the player on their right. Players should not look at the trait that’s passed to them. At this point, each player (except Player One) should have the character that they chose along with the trait that their opponent gave to them. Player One gathers all of the character and trait combinations and reads them out loud. Then, Player One decides which character is the best and worst choice for that particular adventure. Scoring Players are rewarded for making poor choices — not good ones. The player who played the trait of the worst choice earns a point and becomes Player One for the next round. The player who played the trait of the best choice must draw a Humiliation Card and do whatever it says to do. If the losing player has one or more points, he or she also has the option to avoid the humiliation at the cost of one point. Finally, each player (except Player One) draws a new Character Card and a new Trait Card so they have five of each for the next round. The next round begins when the winner draws a new Adventure Card. Winning The first player to earn five points wins. If you run out of cards, you can reshuffle them and continue playing. If you run out of time, the player who accumulates the most points wins. If there’s a tie after all of this, it’s obvious that this group can’t even make poor choices the right way — so nobody deserves to win.

Preguntas y respuestas

Según el catálogo, Poor Choices admite de 3 a 10 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.