
- Puesto en BGG
- BGG #4144
- Puntuación BGG
- 7,4
World at War: Eisenbach Gap
- 2 jugadores
- 90 min
- Complejidad 2,6/5
- 2007

2015
Ayuda con las reglas de Sticks and Stones: Platoon-level Combat in World War IV
Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

Para 2 jugadores
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Las respuestas salen del reglamento oficial, con la página para comprobarlo.
Sticks and Stones: Platoon-level Combat in World War IV es un juego de mesa publicado en 2015 para 2 jugadores y con partidas de 45 a 120 minutos. Fue diseñado por Mark H. Walker y sus mecánicas principales son Dice Rolling, Hexagon Grid y Simulation.
En inglés
“I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” -Albert Einstein STICKS AND STONES 2ND EDITION Seven days after a limited nuclear exchange has irradiated most of Russia and the United States, Soviets roll across the West German border, eager to claim precious non-irradiated ground for the Politburo. American armor stationed at the border rushes forward to meet them, and World War IV begins, fought with much more than Einstein's sticks and stones. BUT SECOND EDITION? WHAT'S UP WITH THAT? GOOD QUESTION. HERE'S WHAT'S NEW. The rules have been updated, revised, and polished. Mark's goal was to create an error-free, easily understood version of the rules. We turned our polished writ over to one of the best layout artist in the industry to make the rules look as good as they read. We hope you'll like the results. We gave the same treatment to the Player Aid Cards. Again, our goal was to give you error-free, easily understood information, presented in an attractive manner. Additionally, the Fire Results Table as been modified to more closely align with Poland Strikes, and better fit the capabilities of the units in Sticks and Stones. The attractive counters, map, and Action Cards remain the same. So bottom line, if you bought the 1st edition, all you need to do is download the rules and PACs right here. For free. HOW DO YOU PLAY? Glad you asked. In Sticks and Stones each turn is gamed through several phases. At the beginning of the turn, the players determine initiative with a unique dice-off system in which ties award the initiative to whomever lacked it the previous turn and applying the Commander's Focus to the roll might tilt the odds in your favor. Next, players will draw a scenario-designated number Action Cards that may be used for anything from fire support (air and artillery strikes), through rally assists, to negating the opponent's just-played card. Then it is time to rally disrupted units with a simple D6 roll against a unit's morale. Action Cards, in addition to the special Aid chit, may be used to improve a unit's chances of preparing for combat. Next comes the Fire Phase and players alternate firing with individual units or stacks of units against in-range and in-sight enemy units. When firing on the enemy tanks, the target's Armor Factor is subtracted from the firing unit's Armor Piercing Factor, a D6 is rolled, and the results checked on the appropriate column on the Fire Results Table, yielding a number of potential hits. The target rolls a die for each potential hit and compares it to their morale. Pass the morale check, that hit is negated. These columns and die rolls can be modified by the target's terrain, flanking fire, the Focus marker (represents the commander's presence), and most importantly Action Cards, which can grant column shifts or even allow the same unit to fire again, adding a delicious uncertainty that the chaos of war. Players continue to alternate attacks until neither wishes to attack. Now it is time to move. Unlike the preceding Fire Phase, one player moves ALL his eligible units before the opposition gets to move. Certain units can move and fire or vice versa (with a penalty), unfired opposing units can opportunity fire on enemies moving within their line of sight. As in many other facets of the game, the insightful play of Action Cards during the movement phase is critical, allowing additional movement or opportunity fire conducted by units that have already fired or even the placement of a minefield. Finally, we reach the Aid and Focus Phase. Platoon Commander eschews the use of HQs that can be unrealistically targeted. Instead both players have Aid and Focus markers, representing where the commander intends to place emphasis or send additional assets (ammunition, weapons, etc) or first aid. The placement of these markers provides combat and morale bonuses to the units underneath them. Additionally, if the player chooses, the Focus marker can be used to influence the initiative roll. And that's how you play Sticks and Stones. EACH GAME INCLUDES: 88 die-cut counters, depicting M901s, M113s, T-72s, T-80s, and M1 Abrams. 1 super hot, only slightly radioactive, post-nuclear playing map. Easy rules and scenarios, so you can start playing before WWV. Three Player Aid Cards. 18 Action Cards. A spiffy Ziploc bag for containment. You'll need to take two six-sided dice with you to the fallout shelter. Game Design: Mark Holt Walker Players: 2 Duration: 60-90 minutes Complexity: Medium Solitaire Suitability: High
Según el catálogo, Sticks and Stones: Platoon-level Combat in World War IV admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.
La duración indicada para Sticks and Stones: Platoon-level Combat in World War IV es de 45 a 120 minutos, la estimación de la editorial para una partida completa. El tiempo real depende del grupo, del número de jugadores y del conocimiento de las reglas: las primeras partidas suelen alargarse y los grupos con experiencia terminan antes. La preparación y la explicación de las reglas no están incluidas.
Sticks and Stones: Platoon-level Combat in World War IV tiene una puntuación de complejidad de 2,2 sobre 5 según los jugadores de BoardGameGeek, lo que lo convierte en un juego algo ligero. La puntuación refleja cuánto conocimiento de reglas, planificación y toma de decisiones exige una partida típica. Los juegos exigentes requieren una explicación inicial más larga, así que conviene usar una guía de preparación.
Sticks and Stones: Platoon-level Combat in World War IV pertenece a estas categorías: Wargame, Science Fiction y Modern Warfare. Sus mecánicas principales son Dice Rolling, Hexagon Grid y Simulation. Las categorías describen el tema y la ambientación de un juego, mientras que las mecánicas describen lo que los jugadores hacen realmente en su turno. Cada mecánica lleva a una página del catálogo con juegos similares.
Los autores acreditados de Sticks and Stones: Platoon-level Combat in World War IV son: Mark H. Walker. Estos créditos proceden de los datos publicados del juego y nombran a las personas responsables de su diseño, no a ilustradores ni editoriales. Las páginas de autor de MeepleRules reúnen otros títulos de los mismos autores, algo útil cuando un juego te gusta y buscas otros parecidos.
El catálogo clasifica Sticks and Stones: Platoon-level Combat in World War IV como juego base. Se juega por sí solo con los componentes de la caja y no requiere ningún otro título. Las expansiones, si existen, añaden contenido o reglas nuevas y aparecen por separado en el catálogo con un enlace a este juego base.