
- Puntuación BGG
- 9,5
Syncanite Foundation: Dignitary Pack – Volume 1
- 1–6 jugadores
- 60–150 min
- 2025

2025
Ayuda con las reglas de Syncanite Foundation
Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.
Para 2 jugadores

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Syncanite Foundation es un juego de mesa publicado en 2025 para 2–4 jugadores, con partidas de 60 a 180 minutos y a partir de 14 años. Fue diseñado por Timon Thöne y sus mecánicas principales son Variable Player Powers, Hand Management y Trading.
En inglés
Syncanite Foundation - The ultimate strategy & conspiracy board game A game, designed and written by Timon Thöne, lead visual design by Polarwiesel // M. Rockatansky and TEAM SYNCANITE - based on the upcoming novel FLUX – ZUGZWANG by Timon Thöne SYNCANITE FOUNDATION is a deep economic strategy and area control game with variable victory conditions and no player elimination for 2¬–4 players (1-6 with expansion). Force the crisis of your choice to exploit its momentum and win. Want some example? Trigger a war and annihilate your rivals! Or trigger a revolution and get crowned as supreme chancellor—the choice is yours! Intro: Syncanite—materialized power. For the masses it is the main source of energy. For the elites it is the key to immortality. As an independent trade league, the Syncanite Foundation regulates the mining and distribution of the syncanite mineral, ensuring political, economic and military stability. But behind the noble guise lurks a secret society of machiavellian oligarchs. At the levers of power, it is easy for them to push the continent into mayhem. How far will YOU go? How to Play: Easy to learn: Syncanite Foundation is a complex game that is not complicated to play! Fight your power struggle in four phases per cycle: I. Conflict phase: Claim regions & resources "Only those who dominate can shape the future." Soric Flasyra, Guardian of the Rhielian Imperium Every member of the Syncanite Foundation commands a private army. Use it to occupy regions of the continent to claim the resources there. But be careful; other players can outbid your military contingent. As long as this cold war prevails, the troops cannot fight, only displace each other. In addition to sheer mass, the clever use of operations and doctrines are decisive for this phase. II. Offering phase: Use profits for corruption "With the right contacts, momentum becomes a method." Wator Abrius, Chairman of the Tycan Conglomerate The market prices for your resources are in your favor? Sell or buy stock for capital and use your profits in a bidding contest against the other players to win over the continent’s dignitaries. Their powerful effects will drastically change the course of the game. In the later game, this phase holds many more offers and opportunities for the players. III. Parliament phase: Manipulate and assasinate "When good words are not enough, clearer messages are needed." Maverid Czylark, Speaker of the Avadian Conclave Influence the course of the continent by intervening in parliamentary votes. How many votes you have is entirely up to you and your abilities: prevent laws that stand in your way and pass those that benefit you. Damage your competitors with a variety of means, from denunciation to insidious assassination. IV. Foundation Phase: Pull the levers of power "When the Nations collide, we profit." Attributed to the founder of the Syncanite Foundation Use the unique power of your Role to steer the continent in a direction that benefits you: invest in infrastructure, censor the media, manage democracy, steer the markets or control the military of a faction of your choice. Eventually, prepare for the next cycle: a new conflict phase awaits—and maybe even a crisis. How to win—the unique Crisis Mechanics This world is a powder keg. Every operation, every law, and every market driven to extremes can trigger crises. A single spark can ignite the Continent. Immediate events create unstoppable chaos and add crisis-specific mechanics to the game phases, opening the way to multiple victory options. There are five crises in total with unique paths to victory: Revolution - The Diplomatic Victory Use your parliamentary privileges to your advantage. Drive the integrity of parliament into crisis and provoke hard measures. With the Revolution crisis, you can eliminate your political opponents and be elected ruler of the continent. Monopoly - The Economic Victory Liberalize the parliament, privatize the institutions and reap gigantic profits. If by legal and ethical means is entirely up to you. With the Monopoly crisis, you lay the foundation for a plutocratic system of oligarchs who bid with obscene wealth for the last remnants of the once-almighty state. War - The Military Victory Use force against your opponents. Ignore the conventions of war and place yourself above the laws of parliament and nobility. With the War crisis, you can enforce the law of the strongest and eliminate your rivals. Triage - The Hero Victory Reduce access to resources and drive up their prices immeasurably. Provoke hunger and want. Push the population to the limits of their endurance. With the Triage crisis, you and your rivals will face considerable costs to save the people. Who of you will become the people´s savior and direct the anger of the masses against those in power? Tyranny - The Story Victory Give in to your greed for the syncanite and make a pact with the Order: Help its leader to the emperor’s throne and serve under him to your own advantage. With the Tyranny crisis, you face a final boss scenario that circles around one question: Will you accept the emperor and win alongside him, or will you all join forces at the right moment to restore the Foundation?
Según el catálogo, Syncanite Foundation admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.
La duración indicada para Syncanite Foundation es de 60 a 180 minutos, la estimación de la editorial para una partida completa. El tiempo real depende del grupo, del número de jugadores y del conocimiento de las reglas: las primeras partidas suelen alargarse y los grupos con experiencia terminan antes. La preparación y la explicación de las reglas no están incluidas.
El catálogo indica Syncanite Foundation a partir de 14 años. Es la recomendación de la editorial y refleja la lectura necesaria, la complejidad de las reglas y las piezas pequeñas, no solo el tema. Los más pequeños a menudo pueden jugar con ayuda de un adulto: comprueba la edad recomendada en tu edición y la experiencia de tu grupo.
Syncanite Foundation tiene una puntuación de complejidad de 3,7 sobre 5 según los jugadores de BoardGameGeek, lo que lo convierte en un juego de complejidad media. La puntuación refleja cuánto conocimiento de reglas, planificación y toma de decisiones exige una partida típica. Los juegos exigentes requieren una explicación inicial más larga, así que conviene usar una guía de preparación.
Syncanite Foundation pertenece a estas categorías: Fantasy, Economic y Wargame. Sus mecánicas principales son Variable Player Powers, Hand Management y Trading. Las categorías describen el tema y la ambientación de un juego, mientras que las mecánicas describen lo que los jugadores hacen realmente en su turno. Cada mecánica lleva a una página del catálogo con juegos similares.
Los autores acreditados de Syncanite Foundation son: Timon Thöne. Estos créditos proceden de los datos publicados del juego y nombran a las personas responsables de su diseño, no a ilustradores ni editoriales. Las páginas de autor de MeepleRules reúnen otros títulos de los mismos autores, algo útil cuando un juego te gusta y buscas otros parecidos.
El catálogo clasifica Syncanite Foundation como juego base. Se juega por sí solo con los componentes de la caja y no requiere ningún otro título. Las expansiones, si existen, añaden contenido o reglas nuevas y aparecen por separado en el catálogo con un enlace a este juego base.