Talat
Puesto en BGG
BGG #10.978
Puntuación BGG
6,3

Talat

2008

Ayuda con las reglas de Talat

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–3 jugadores
  • 33 min
  • 8+
  • Complejidad 2,0/5

Para 2 jugadores

Asistente de reglas de Talat

¿Qué quieres saber?

Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Talat es un juego de mesa publicado en 2008 para 2–3 jugadores, con partidas de 33 minutos y a partir de 8 años. Fue diseñado por Bruce Whitehill y sus mecánicas principales son Square Grid, Grid Movement y Pattern Movement.

Juegos similares

Sobre el juego

En inglés

Talat, originally published in an all-wood edition under the name Drei, is an abstract strategy game specifically designed for three players. Each pair of players shares a game board, forcing each player to pay attention to two different gaming scenarios at once. The goal is to capture the opponents' pieces and to move your own pieces to the opponents' starting rows. Players have nine towers in three heights and three shapes (squared, hexagonal and triangular prisms). To set up the game, players lay out the game boards, then take turns placing towers one by one on the starting edges of their game boards, five towers on one board and four on the other. On a turn, a player must move one tower one space forward, either straight or diagonally; the player can choose freely which tower to move on which game board, but moving on one board precludes movement on the other, so choose wisely! A tower can capture another tower by moving onto its space, but only in the right circumstances. If the two towers are the same height, the capturing tower must have more sides than the one being captured; if their heights differ, the capturing tower must be one level taller than the tower being captured. The exception is the smallest triangular tower, which can capture the opponent's tallest hexagonal tower. A tower can also move sideways when capturing, but not when merely moving on the game board; thus, even after a tower reaches the opponent's back row, it might still be at risk of capture (or possibly the one doing the capturing). If no captures are possible on a game board, that board is frozen and players can no longer move their pieces on it. As soon as two boards are frozen, the game ends. Players score five points for each tower they've captured and three points for each of their own towers that has reached an opponent's starting edge. The player with the highest score wins.

Diseñadores

Editoriales

  • HUCH!
  • Bard Centrum Gier
  • Amo Oy
  • Puzzlewood

Preguntas y respuestas

Según el catálogo, Talat admite de 2 a 3 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.