The 6 Days of Glory
Puesto en BGG
BGG #12.298
Puntuación BGG
6,7

The 6 Days of Glory

1997Con tecnología de BGG

Ayuda con las reglas de The 6 Days of Glory

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 180 min
  • 12+
  • Complejidad 2,8/5

Asistente de reglas de The 6 Days of Glory

¿Qué quieres saber?

Las respuestas salen del reglamento oficial, con la página para comprobarlo.

The 6 Days of Glory es un juego de mesa publicado en 1997 para 1–3 jugadores, con partidas de 180 minutos y a partir de 12 años. Fue diseñado por Kevin Zucker y sus mecánicas principales son Dice Rolling y Hexagon Grid.

Juegos similares

Sobre el juego

En inglés

On to Paris! Napoleon in retreat, full. Napoleon was defeated in the battle of Leipzig the previous year. He was determined to make one last stand on the road to Paris. Facing a coalition between Prussia under Blucher and Russia under Sacken, Napoleon caught them and was about to crush them in decisive battles before Paris in 6 days of February, 1814. Designed by Hall of Fame Napoleonic game designer Kevin Zucker, developed by Paul Dangel, the game comes with a standard 22" x 34" map by Rick Barber showing mud and snowy ground at 1,700 yards per hex, 280 counters, mostly division size units. One 24-pages rulebook with 6-pages of historical commentary by the designer and 1-page of Terrain Effects Chart included (hence the rules actually occupy only 17 pages). The Six Days of Glory is an operational Napoleonic game. 3 short scenarios are included, covering the campaigns in three separate battles at three cities along the road to Paris: Champaubert (9~10 Feb); Montmirail (11~12 Feb) and Vauchamps (13~14 Feb), each playable in less than 1 ½ hours. A campaign scenario linking all three (9~14 Feb) battles from the beginning to the end can be completed in less than 3 hours. The French moves first in all scenarios. The game has a standard command check – move – combat sequence with an additional night turn on each turn during which armies can force march to out maneuver the enemy. Features include Chain-of-Command and Leadership Initiative, Artillery Bombardment, Supply and demoralization, Repulse at odds greater than 5-to-1, Movement across Pontoon Trains and Bridges (Allied only), and an interesting weather effect of forced mud on wheeled unit during the afternoon (PM) turn. Team play is also possible where Allied command is divided between Prussian and Russian and thus communication between the two is not allowed unless written messages are exchanged. GAME SYSTEM: DAYS System = 1,600m/hex, 800-1,000 men/SP, 6 hours/turn.

Ediciones

  • 6 Jours de GloirefrTilsit1998
  • The 6 Days of GloryenClash of Arms Games1997

Diseñadores

Editoriales

  • Tilsit
  • Clash of Arms Games

Preguntas y respuestas

Según el catálogo, The 6 Days of Glory admite de 1 a 3 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.