The Bottle Imp
Puesto en BGG
BGG #1924
Puntuación BGG
6,8

The Bottle Imp

1995

Ayuda con las reglas de The Bottle Imp

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 30 min
  • 10+
  • Complejidad 1,9/5

Para 2 jugadores

Asistente de reglas de The Bottle Imp

¿Qué quieres saber?

Las respuestas salen del reglamento oficial, con la página para comprobarlo.

The Bottle Imp es un juego de mesa publicado en 1995 para 2–4 jugadores, con partidas de 30 minutos y a partir de 10 años. Fue diseñado por Günter Cornett y sus mecánicas principales son Hot Potato, Score-and-Reset Game y Trick-taking.

Juegos similares

Sobre el juego

En inglés

In this trick-taking game based on the short story by Robert Louis Stevenson of the same name, the goal is to gain the most points over a series of hands (usually the goal is set to 200 pts). Cards are numbered 1-37 and are found in three colors, red (comprising largely the highest numbers), blue (mostly in the middle) and yellow (mostly the lowest numbers) with colors being analogous to the suit in a standard deck. There is one neutral card, the 19, that sets the "price of the bottle." The entire deck is dealt to the three or four players in the game and then, similarly to hearts, cards are exchanged and a card is played to the bottle. As per the usual elements of a trick taking game, players must follow suit if possible with high card taking the trick (regardless of suit). The unique feature about this game however is how trump is determined. Any card of value lower than the current price of the bottle (starting with 19) is considered "trump" and will win the trick. If multiple cards are less than the current bottle price, the card valued closest to the current price (so highest card below the bottle) takes the trick AND THE BOTTLE, the bottle price is adjusted by the player taking the card that represents the current bottle price and replacing it with the card they used to win the trick. Thus the price of the bottle will decrease with each trump card played, and the bottle is increasingly harder to win/purchase. Ownership of the bottle will pass from player to player and the number of possible trump cards will decrease both as a factor of cards being played and cards being skipped as the bottle price descends. One player will be stuck with the bottle at the end of a hand (when players have played all the cards in their hands). Cards have point values from 1-6 (not directly based on numerical value), at the end of the hand players will score points for the cards of tricks they've won, except the player who holds the bottle who will score NEGATIVE points for all the cards played to the bottle at the beginning, scoring nothing for the cards they won during the hand. Play continues until the point goal is reached. In the 2003 edition the complete story by R.L. Stevenson is included (in both English & German) and the bottle is a nice wooden piece. Earlier versions had a stand-up cardboard piece that you cut out.

Diseñadores

Editoriales

  • Mandoo Games
  • University Games
  • Lautapelit.fi
  • Z-Man Games
  • Stronghold Games
  • 数寄ゲームズ (Suki Games)
  • PopcornEdu
  • Playagame Edizioni

Preguntas y respuestas

Según el catálogo, The Bottle Imp admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.