The Mystery of the Templars
Puesto en BGG
BGG #25.295
Puntuación BGG
5,7

The Mystery of the Templars

2013

Ayuda con las reglas de The Mystery of the Templars

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 150 min
  • 14+
  • Complejidad 4,0/5

Asistente de reglas de The Mystery of the Templars

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The Mystery of the Templars es un juego de mesa publicado en 2013 para 2–4 jugadores, con partidas de 150 minutos y a partir de 14 años. Fue diseñado por Silvio Negri-Clementi y sus mecánicas principales son Area Movement, Dice Rolling y Network and Route Building.

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Sobre el juego

En inglés

For 200 years, the Knights Templar were a powerful political and economic force, helping to shape Europe during the Middle Ages. Founded to protect pilgrims on their journeys to the Holy Land, the "poor comrades-in-arms of Christ and the Temple of Solomon" would eventually grow a network of strongholds ("Commanderies") throughout the Christian world, where novice knights were trained, and trade goods could be managed and exchanged. By 1307, the “poor comrades-in-arms” were one of the richest organizations in Europe: one that would attract the covetous eyes of the French king. In The Mystery of the Templars, players become the masters of this secretive organization. They must assign their knights to the critical task of escorting pilgrims, but also to seek out and discover long-lost artifacts of Christian lore. Using their holdings in the Holy Land, they procure valuable trade goods, which must then be transported to the hungry markets of Europe, using the profits to expand the Order’s holdings. But along the way brigands and pirates threaten the flow of goods and wealth, and must be challenged by valorous knights to safeguard the precious caravans and trade ships. To be successful, the players must balance the needs of trade, development, and battle. In time, the powerful enemies of the Templars will strike, beginning the Persecution which will eventually cause the destruction of the Order. In those last desperate days, the players must flee from their Commanderies with all the wealth and relics they can carry, seeking refuge in the farthest corners of the world. The player who can best manage the resources of the Order during the days of wealth, and who can rescue the most important relics from the Persecution, will be the victor in The Mystery of the Templars.

Categorías

Editoriales

  • Heidelberger Spieleverlag
  • Giochi Uniti
  • Stratelibri

Preguntas y respuestas

Según el catálogo, The Mystery of the Templars admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.