Trickerion: Dawn of Technology
Puntuación BGG
8,3

Expansión de Trickerion: Dahlgaard's Academy

Trickerion: Dawn of Technology

2019Con tecnología de BGG

Ayuda con las reglas de Trickerion: Dawn of Technology

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 60–240 min
  • 14+
  • Complejidad 4,2/5

Asistente de reglas de Trickerion: Dawn of Technology

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Trickerion: Dawn of Technology es una expansión de Trickerion: Dahlgaard's Academy publicada en 2019 para 1–4 jugadores, con partidas de 60 a 240 minutos y a partir de 14 años. Fue diseñado por Viktor Péter, Richard Ámann y Dávid Turczi y sus mecánicas principales son Tile Placement, Simultaneous Action Selection y Action Points.

Juegos similares

Sobre el juego

En inglés

Dawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks. Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school. Contraptions can be assembled as a Workshop Action, for the cost of 1 Coin per Contraption already in place. They can be used any time during a player's turn by turning them to their inactive side, and receiving a bonus based on the player's Magic school - in the above example, the Mechanical Contraption, the Generator, supplies the city with electricity, netting its owner a steady income of Coins. Each Contraption has a more powerful effect than the one below it. At the end of a round, each Contraption with enough Shards next to it can be reactivated and used again next turn - this follows the similar principle as the Magician Powers module (which is playable with Contraptions). The highest-level Contraptions are so breathtaking that simply reactivating them will earn you some Fame! The Contraptions module includes 16 Contraptions with 4 unique illustrations, printed on 3mm blackcore cardboard, and 4 board extensions. When you learn a Trick from your own school, you may choose to learn your Signature Trick instead (if you meet its Fame threshold). Each Signature Trick “upgrades” a Trick from the original set: for example, Professor Bernard can learn his Legendary Shark Tank signature trick instead of the “ordinary” Water Tank Escape. If a Signature Trick is learned, the standard version is removed from the deck. And if an opponent already learned its standard version, your Signature Trick no longer has a Fame Threshold! Signature Tricks have the same component requirements as their standard version, but they also require Contraptions to function: the higher their Fame threshold, the more Contraptions you have to use when you prepare them. However, in return, not only do these Tricks have better numbers (higher Yield, more Trick Markers, etc.), but they also have a special power: for example, The Legendary Shark Tank’s Trick markers can be aligned freely in the Theater, meaning that you’ll always be able to create Links with it. This expansion is contained in the Collector's edition and will also be available by itself, at least from the publisher's website. —description from designer

Ediciones

  • Trickerion: Aube de la technologiefrMindclash Games, Super Meeple2021
  • Trickerion: Dawn of TechnologyenMindclash Games2019
  • Trickerion: Erwachen der TechnikdeCorax Games2019

Preguntas y respuestas

Según el catálogo, Trickerion: Dawn of Technology admite de 1 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.