Twilight of the Ottomans: World War I in the Middle East
Puesto en BGG
BGG #16.884
Puntuación BGG
6,9

Twilight of the Ottomans: World War I in the Middle East

2007

Ayuda con las reglas de Twilight of the Ottomans: World War I in the Middle East

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 360 min
  • 12+
  • Complejidad 2,9/5

Asistente de reglas de Twilight of the Ottomans: World War I in the Middle East

Para 2 jugadores

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Twilight of the Ottomans: World War I in the Middle East es un juego de mesa publicado en 2007 para 2 jugadores, con partidas de 360 minutos y a partir de 12 años. Fue diseñado por Joseph Miranda y sus mecánicas principales son Hexagon Grid.

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Sobre el juego

En inglés

Twilight of the Ottomans: World War I in the Middle East (TOTO for short), is an intermediate-complexity simulation of the Ottoman Empire's campaigns, and those campaigns waged against that realm, during World War I. One player controls the Ottoman forces along with other Central Power units. The other player controls the various Allied contingents. TOTO has been designed by Joseph Miranda. The concept and exploitation of victory points is central to play of the game. Players begin with a designated number of victory points, which they may keep, or expend them to gain reinforcements and execute other actions. Players gain new victory points as a result of achieving their strategic objectives. Players lose victory points when they suffer losses in combat. To win, you must have more victory points than your opponent; so play becomes a competitive balancing act between attaining new objectives without spending too many of your previously earned victory points to do it. Each player has a range of unit types available: infantry, cavalry, expeditionary combined arms forces, early mechanized units, air and naval, as well as guerrillas and the major personalities of the era, such as Lawrence of Arabia. Logistics are also critical, as players utilize supply units to enhance their movement and combat capabilities. The 34x22" large-hex map covers from Mecca and Medina north through Mesopotamia to the Caucasus, west to the Nile Delta, east to Persia, and northwest to Adrianople, at 87 miles per hex. Each game turn equals a quarter of a year. There are 280 half-inch, NATO-style (and some iconic), unit-counters. Units of maneuver are primarily divisions, but numerous corps, brigades, regiments and battalions are also included in the orders of battle. There are two short scenarios, one early war and one late war, along with a full campaign game. The rules run to approximately 15,000 words; so two experienced players can finish the campaign game in about six hours.

Mecánicas

Diseñadores

Editoriales

  • Decision Games (I)

Preguntas y respuestas

Según el catálogo, Twilight of the Ottomans: World War I in the Middle East admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.