4th Street Pro Football
Rang BGG
BGG #16 136
Note BGG
7,7

4th Street Pro Football

2000

Aide aux règles de 4th Street Pro Football

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–2 joueurs
  • 180 min
  • 10+
  • Complexité 3,5/5

Assistant de règles pour 4th Street Pro Football

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

4th Street Pro Football est un jeu de société sorti en 2000 pour 1 à 2 joueurs, avec des parties de 180 minutes et à partir de 10 ans. Il a été conçu par Bryan Aldrich et ses principales mécaniques sont Simulation.

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À propos du jeu

En anglais

4th Street Software Pro Football is a dice, chart and card simulation of NFL football. The game combines detailed individualized players cards for every player position with specific offensive and defensive play calls to generate action. Here is a brief description of play from the manufacturer's web-site: First, let’s set the scene. It’s the first round of the playoffs, with Miami hosting New England. Miami’s got the ball on the New England 37 yard line with 4:23 to go in the fourth quarter. They’re down by a touchdown. The Miami coach selects a passing play, “F1 Cross” (F1 is the flanker, and he’s running a crossing pattern over the middle of the field). The play card is essentially a 3” x 5” card filled with information about the ensuing play. The larger letters (s, T, G, C, Q, etc.) represent offensive players. The boxes and ovals represent defensive zones which may or may not be occupied by one or more defensive players. The lines represent the routes each of the offensive players takes after the snap. The red line represents the route taken by the intended receiver. Blue lines represent secondary receivers, while black lines represent the motion taken by blockers. The smaller letters are the player ratings, which are followed by a number or range of numbers, which correspond to a 20-sided (d20) die. So let’s roll the dice and see what happens… 20 sided die = 2 12 sided die = 6 2 six sided die roll = 1+3 = 4 The d20 roll (2) tells us what the matchup is. In this case, the left guard is matched up against the defender in the zone opposite him (in this case, the right defensive tackle). Here are the two players involved on the play: J. Buckley [G - Miami 97] Hen. Thomas [DT - New England 97] The offensive player’s “D” rating (pass blocking) is now compared to the “B” rating (pass rush) of the defensive player’s. These two ratings are subtracted (6 – 4 = 2) and compared to the d10 (in this case, a 6 was rolled). Since 6 is larger than 2, the defensive player wins the matchup. Now, the two d6 are added together (1 + 3 = 4). Since Thomas won the matchup, we look under his “B” column across from “4” and find the result code of “47”. This is a sack! (Result codes are listed on the field…there are approximately 90 of them.) That’s it! All other plays are completed in a similar fashion.

Catégories

Mécanismes

Éditeurs

  • 4th Street Software

Questions et réponses

Selon le catalogue, 4th Street Pro Football se joue de 1 à 2 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.