Armageddon: Tactical Combat 3000 to 500 B.C.
Rang BGG
BGG #21 092
Note BGG
6,1

Armageddon: Tactical Combat 3000 to 500 B.C.

1972

Aide aux règles de Armageddon: Tactical Combat 3000 to 500 B.C.

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–2 joueurs
  • 120 min
  • 12+
  • Complexité 2,6/5

Assistant de règles pour Armageddon: Tactical Combat 3000 to 500 B.C.

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Armageddon: Tactical Combat 3000 to 500 B.C. est un jeu de société sorti en 1972 pour 1 à 2 joueurs, avec des parties de 120 minutes et à partir de 12 ans. Il a été conçu par Stephen B. Patrick et John Young et ses principales mécaniques sont Dice Rolling, Hexagon Grid et Simulation.

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À propos du jeu

En anglais

Originally published in Strategy & Tactics magazine #34. From the rules folder: "Armageddon is a simulation of the art of warfare from the earliest organized armies (c. 3000 BC) to the time that marching in step was introduced (c. 600 BC). The game represents the tactics and possible results of many of the battles of this period. These battles are shown as scenarios giving a mix of units which are played out on sections of the homogeneous mapsheet to represent the actual terrain (as much as is known) of the original battlefield. There are seven different types of infantry units, two of cavalry and several other units available in the game; these units are provided in different quantities for each of the Player's (sic) of a scenario to recreate the historical armies. The game Armageddon has 14 scenarios, each of them representing two armies of the period, and assigning them positions on the map on which the players recreate the historic battles." Game components: 255 die-cut counters, heavy paper hex map with terrain features and the scenarios printed to one side of the mapboard, and a rulebook. One six-sided die is also needed. Mechanics: Alternating movement turns consisting of fire phase, movement phase, and combat phase for one player, then second player does the same. No zones of control. Units have facing, and can only move into the three hexes to their "front" or change facing at a movement point cost. Stacking is limited to three units per hex, but applies only at end of movement. Units have "front" and "flank" melee combat strengths, and use the latter when attacked from any of the three rear hexes. Combat results are no effect, disruption, retreat, 1/2 elimination, or elimination, and only affect the defender.

Catégories

Éditeurs

  • SPI (Simulations Publications, Inc.)

Questions et réponses

Selon le catalogue, Armageddon: Tactical Combat 3000 to 500 B.C. se joue de 1 à 2 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.