Battlegroup Clash: Baltics
Rang BGG
BGG #11 114
Note BGG
8,7

Battlegroup Clash: Baltics

2025

Aide aux règles de Battlegroup Clash: Baltics

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–6 joueurs
  • 60–180 min
  • 14+
  • Complexité 3,2/5

Pour 1 joueur

Assistant de règles pour Battlegroup Clash: Baltics

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Battlegroup Clash: Baltics est un jeu de société sorti en 2025 pour 1 à 6 joueurs, avec des parties de 60 à 180 minutes et à partir de 14 ans. Il a été conçu par James Buckley et ses principales mécaniques sont Dice Rolling, Simulation et Team-Based Game.

Extensions

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À propos du jeu

En anglais

Battlegroup Clash: Baltics is a two-to six-player tactical land warfare game that plays in two to three hours. It is a commercially-adapted version of a game recently developed for the British Army to help train its junior officers. It is easy to learn and quick to play, and will appeal both to professional and hobby gamers looking to better understand combat on the modern battlefield. The game is set in Estonia and covers a hypothetical near-future Russian invasion of the country, and attempts by NATO land forces to repulse it. Each side has a maximum force size equivalent to a reinforced battalion, with individual unit sizes being platoons or sections. It comes with six scenarios and has three play modes and optional rules, allowing for players to vary the level of realism and complexity of play. The Basic mode of play is equivalent to a light complexity commercial wargame. The Standard and Advanced modes are equivalent to a medium-light complexity game. While the game mechanics and components will be familiar to anyone that has played a hex and counter wargame, there are several unique features about Battlegroup Clash: Baltics: Preparation & planning - In the Standard and Advanced modes of the game players will need to draft Orders for their forces. This happens at the start of the game. These Orders drive the actions individual units take in the game. This is a simplified version of the type of planning that would occur in real life. It presents both a challenge and opportunity to players, and greatly enhances the immersion of the game. Drones and Electronic Warfare - Events in Ukraine have shown how much the use of drones has changed the modern battlefield. Reflecting this, in the game players use UAS drones for reconnaissance and FPV (‘kamikazi’) drones to attack enemy units. Each side can intercept their opponent’s electronic transmissions to improve targeting, and apply tactical Electronic Warfare effects such as jamming the enemy’s drone assets or crippling their GPS navigation. Real world mapping - The four maps in the game are based on satellite imagery from key locations in Estonia. Using computer aided design, that imagery has been turned into a highly realistic map. There are no hexes, just grid lines, the same as a real world map. Players must read the map terrain to determine key locations and terrain features, and assess how they fit into their battleplan and objectives. —description from the publisher

Questions et réponses

Selon le catalogue, Battlegroup Clash: Baltics se joue de 1 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.