
- Rang BGG
- BGG #8 197
- Note BGG
- 7,0
The Great War in Europe: Deluxe Edition
- 2–4 joueurs
- 600 min
- Complexité 3,6/5
- 2007

2006
Aide aux règles de Clash of Giants II: 1st Ypres & Galicia 1914
Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.
Pour 1 joueur

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Clash of Giants II: 1st Ypres & Galicia 1914 est un jeu de société sorti en 2006 pour 1 à 2 joueurs et avec des parties de 300 minutes. Il a été conçu par Ted Raicer et ses principales mécaniques sont Hexagon Grid et Chit-Pull System.
En anglais
Clash of Giants II: The Campaigns of Galicia and First Ypres, 1914 is the sequel to Ted Raicer's acclaimed Clash of Giants: Campaigns of Tannenberg and the Marne, 1914. As with the original design, CoG II contains two separate games (both using the same basic system) covering two of the most interesting (and least-gamed) campaigns of the First World War, Galicia and First Ypres . Galicia 1914 pitted the armies of Tsarist Russia and Habsburg Austria-Hungary in a ferocious struggle along a 200 mile front. The Austrian commander, General Conrad, refused to wait for the arrival of his 2nd Army, which had been initially deployed to the Serbian front, before going onto the offensive. The Austrian attack began on 19 August, with Conrad's 1st and 4th Armies on the Austrian left flank striking the Russian 4th and 5th Armies on the Tsarist right. The Austrians outnumbered the Russians on this flank, and initially drove them back, and Conrad began to dream of pocketing the entire Russian army group. But the absence of the Austrian 2nd Army gave the Russians an even greater numerical advantage on the opposite flank, as two Russian armies (the 3rd and 8th) struck the Austrian 3rd east of Lemberg (Lvov). Soon it was Conrad's armies that were in danger of being cut off and destroyed. The campaign was a catastrophe for Austria-Hungary, but in the end the result was a fatally incomplete victory for the Russians. The First Ypres game is the first game to cover the climax of the "Race to the Sea" on the Western Front that followed the inconclusive Allied victory at the Marne. By 8 October the continued outflanking attempts by both sides had nearly reached the English Channel. A massive meeting engagement developed, with the Germans first attempting to launch a massive cavalry raid around the Allied northern flank in the direction of Abbeville. When this fizzled (due to the timely arrival of a French infantry corps), the French and British began their own offensive aimed at driving all the way to the German border. But the Allied attack quickly ran into German troops of the 6th Army, hurried north from Alsace-Lorraine. Falkenhayn, the German commander, now planned to play his trump card, striking the BEF with four newly-raised reserve corps of hurriedly-trained but enthusiastic volunteers. In a month of brutal struggle in which the British lost 60,000 men, the Germans lost well over 100,000. Not realizing that the BEF had been bled white and was on the point of breaking, Falkenhayn called off his attacks in mid-November. The attempts to end the war by Christmas were over. Clash of Giants II uses a slightly modified version of the original system to model these dynamic and closely balanced contests. As in Clash of Giants, the game emphasizes the difficulty of commanding groups of armies, with a system where movement allowance for each army is separately determined by a command roll. But CoGII adds an interactive random chit-pull activation sequence, so that neither player knows which of his commands will move next. Each player has only one combat phase per turn, which he may declare at the end of any one of his command activations, but which covers the entire map. This leads to many difficult game decisions: "Do I declare combat now, with only part of my forces in position to attack, or wait hoping to get more units into the line, but risking the enemy either pulling back or striking first?" Once combat is declared, CoGII uses the unique combat system so popular in Tannenberg and Marne, in which a unit's training, equipment, and morale are factored into a Tactical Effiency Rating that often counts more than mere numbers. Galicia 1914 includes a corps/division OB and a map scaled at 9 miles to the hex that covers the entire front from Krakow to the Romanian border. The victory conditions force the Austrian player to attack initially in order to gain enough VPs to survive the strong Russian offensive certain to follow. Galicia features special rules for the great Austrian fortress of Przemysl, Russian cavalry replacements, rail supply, Offensive Support Markers (representing heavy artillery and the logistical and command preparations of a major assault), and the arrival of the Austrian 2nd Army. The OB for First Ypres is at division level (with the odd brigade). The map scale is 3.3 miles to the hex, from Lens in the south to the English Channel. Special rules include Offensive Support Markers, the Belgian retreat onto the map from Antwerp, flooding the Yser River line, French and German cavalry replacements, unknown Tactical Efficiency Ratings for the German New Reserve Corps, and British tenacity (represented by remnant counters). Victory goes to the player who controls 5 of the 9 victory hexes at the end of the game, and the game is sometimes decided on the final combat roll by a last-ditch attack or defense of a single key hex. Components One 22" x 34" backprinted game map Two 8.5 x 11 Player Aid Cards Two 5/8" Countersheets Two Six-sided Dice (from GMT Games website)
Selon le catalogue, Clash of Giants II: 1st Ypres & Galicia 1914 se joue de 1 à 2 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.
La durée indiquée pour Clash of Giants II: 1st Ypres & Galicia 1914 est de 300 minutes, selon l’estimation de l’éditeur pour une partie complète. La durée réelle dépend du groupe, de l’effectif et de la connaissance des règles : les premières parties sont plus longues, les groupes expérimentés terminent plus vite. Mise en place et explication des règles ne sont pas comprises.
Clash of Giants II: 1st Ypres & Galicia 1914 obtient une note de complexité de 2,4 sur 5 auprès des joueurs de BoardGameGeek, ce qui en fait un jeu plutôt léger. Cette note reflète la quantité de règles, de planification et de décisions qu’exige une partie typique. Prévoyez une explication plus longue pour les jeux exigeants et utilisez un guide de préparation avant la soirée.
Clash of Giants II: 1st Ypres & Galicia 1914 appartient à ces catégories : Wargame et World War I. Ses principales mécaniques sont Hexagon Grid et Chit-Pull System. Les catégories décrivent le thème et l’univers d’un jeu, tandis que les mécaniques décrivent ce que les joueurs font réellement pendant leur tour. Chaque mécanique mène à une page du catalogue avec des jeux similaires.
Les auteurs crédités pour Clash of Giants II: 1st Ypres & Galicia 1914 sont : Ted Raicer. Ces crédits proviennent des données publiées du jeu et désignent les personnes responsables de sa conception, et non les illustrateurs ou les éditeurs. Les pages d’auteurs sur MeepleRules regroupent les autres titres des mêmes auteurs, ce qui est utile lorsqu’un jeu vous plaît et que vous en cherchez de similaires.
Le catalogue présente Clash of Giants II: 1st Ypres & Galicia 1914 comme un jeu de base. Il se joue seul avec le matériel contenu dans la boîte et ne nécessite aucun autre titre. Les extensions, s’il en existe, y ajoutent du contenu ou des règles et sont répertoriées séparément dans le catalogue, avec un lien vers ce jeu de base.