Dark Blood
Rang BGG
BGG #6 459
Note BGG
7,8

Dark Blood

2025

Aide aux règles de Dark Blood

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–4 joueurs
  • 60–120 min
  • 18+
  • Complexité 3,3/5

Pour 1 joueur

Assistant de règles pour Dark Blood

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Dark Blood est un jeu de société sorti en 2025 pour 1 à 4 joueurs, avec des parties de 60 à 120 minutes et à partir de 18 ans. Il a été conçu par Aiollus, Iskios, SPAGY et Siber et ses principales mécaniques sont Take That, Auction / Bidding et Area Majority / Influence.

Extensions

Jeux similaires

À propos du jeu

En anglais

Dark Blood plunges players into the abyss of darkness, where they embody powerful asymmetrical cults striving for dominance over a hapless village. Whether as the cult of the Demonologist, Warlock, Necromancer, or Doomsayer, players must adeptly recruit villagers or harvest their blood to empower their sinister rituals. Through a fusion of Area Majority, Worker placement and Resource gathering, they vie with one another, navigating the perilous path of corruption, enhancing their Rituals, and staining various parts of the village to seize territories and augment their Taint (Victory Points). With each round introducing fresh challenges and opportunities, players must judiciously balance their strategies to outmaneuver their adversaries and emerge as the foremost cult as the fifth round draws to a close. During each round, players delve into their Ritual Book, serving as their player board, to oversee their Cultists, amass Resources, and upgrade their Rituals. The main board grants access to the five pivotal locations where the four cults will contend for control, eventually corrupting them. During the Upkeep phase, these locations undergo random variations in the number of available Peasants, the resources they yield and more... In the Placement phase, all cults place their workers (Cultist Miniatures) in these locations, determining the actions their cult can execute in each one. The majority in each location dictates not only special actions but also the initiative in which these actions will unfold. In the Resolve phase, each cult assigns their cultists to diverse actions, from resource gathering for Ritual upgrades to hanging peasants at the Tree of the Damned to bolster their Dark Favor. In the final phase, players Defile the land and bid their accumulated Blood to dominate the most corrupted location. The number of Sigils placed by each player significantly influences the ultimate outcome. As the fifth round concludes, the locations you corrupted, along with other factors such as your cult's size, upgraded Rituals, secret quest, concealed Taint and more, will determine the prevailing cult.

Questions et réponses

Selon le catalogue, Dark Blood se joue de 1 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.