Escape: The Curse of the Temple – Expansion 1: Illusions
Note BGG
7,4

Extension de Escape: The Curse of the Temple

Escape: The Curse of the Temple – Expansion 1: Illusions

2012

Aide aux règles de Escape: The Curse of the Temple – Expansion 1: Illusions

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–6 joueurs
  • 10 min
  • 8+
  • Complexité 1,6/5

Assistant de règles pour Escape: The Curse of the Temple – Expansion 1: Illusions

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Escape: The Curse of the Temple – Expansion 1: Illusions est une extension de Escape: The Curse of the Temple sortie en 2012 pour 1 à 6 joueurs, avec des parties de 10 minutes et à partir de 8 ans. Il a été conçu par Kristian Amundsen Østby et ses principales mécaniques sont Dice Rolling, Tile Placement et Modular Board.

Jeux similaires

À propos du jeu

En anglais

Escape: Illusions includes two new modules for the Escape base game that can be used individually or mixed with any other available modules. The "Illusion Chambers" module consists of six chamber tiles that replace the tiles with only one magic gem in the basic game. After players return to the starting chamber during the game – something they must do twice in order to avoid losing a die – all illusion chambers in play are removed and returned to the bottom of the tile deck. Hopefully you already completed your business in any section of the temple now disconnected from the rest! The "Special Chambers" module consists of six new chamber tiles, divided as follows: Three linked chamber tiles that allow you to activate magic gems, thereby making it easier for the adventurers to escape the temple – but the gems can be activated only if players are in two separate such chambers at the same time. Two double chamber tiles that consist of a front and back room, with access to the back room being available only if you add tiles to the temple and snake around to the back. Why do you want to reach this room? More opportunities to activate magic gems and ease your way out of the temple. One treasure chamber tile, containing a chalice that adventurers must bear to the exit tile. If they fail to do so, they lose the game – even if they otherwise would all escape! Components for a sixth player are included, as well as two copies each of one new curse card ("Soul Exchange") and one new treasure tile ("Large Torch").

Questions et réponses

Selon le catalogue, Escape: The Curse of the Temple – Expansion 1: Illusions se joue de 1 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.