Express
Rang BGG
BGG #7 917
Note BGG
6,2

Express

1990

Aide aux règles de Express

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–6 joueurs
  • 60 min
  • 8+
  • Complexité 1,7/5

Pour 2 joueurs

Assistant de règles pour Express

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Express est un jeu de société sorti en 1990 pour 2 à 6 joueurs, avec des parties de 60 minutes et à partir de 8 ans. Il a été conçu par Darwin Bromley et ses principales mécaniques sont Take That et Set Collection.

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À propos du jeu

En anglais

Building trains is an integral part of America's history. Now the tradition continues with Express, a unique card game for the 90's. Reminiscent of classic card games but including new play twists, Express is as easy to learn as rummy. Players start with one or two car trains and build on their meld to maximize points and bonuses. But players must be wary of train wrecks and derailments. Unique play allows partners to pass key cards to each other during the game. The cards represent various train cars, freight, passenger and way, diesel locomotives and disasters. Cards are shuffled and dealt to each player, and remaining cards form a draw pile. Turns consist of drawing either two cards from the face down draw pile or one face up card from the discard pile, melding cards from one's hand and discarding a card. Players must end their turns with no more than five cards in their hands. Players meld cards to form freight trains or passenger trains, or they meld individual way cars. Freight trains are melded so that all the cars are of the same type, such as box car, tank car or auto carrier. However, a wild card car can be used to have two types of cars in the same freight train. Passenger trains may contain any or all of the different types of passenger cars. Each train needs a locomotive which can be any card placed face down. There is a locomotive pictured on the back of each card. During the melding phase of their turn, players may exchange face down locomotive cards with any card in their hand. This feature allows partners to share cards when the game is played by four or six. Disaster cards may be played as discards. They can change the direction of play, allow theft of an opponent's car or wreck an entire train. Way car cards either absorb the damage of corresponding disasters or remedy them in a fashion similar to the Coup Fourre' of Mille Bornes. Hands end when a player or partnership "goes out." To do this the player's melds must consist of at least one five car train, one four car train and all other trains must be at least three cars long. The player then melds all but one card which he discards. Trains and way cars are scored. Cards left in players hands count against them. The game is played in hands until one player or partnership accumulates the points needed to win. The player or partnership with the most points at the end of that hand wins.

Catégories

Éditeurs

  • Steve Jackson Games
  • Mayfair Games
  • Darwin's Toys

Questions et réponses

Selon le catalogue, Express se joue de 2 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.