Fighting Vehicles I: Synod Military Forces in the Sol Sector

Extension de Dirtside II

Fighting Vehicles I: Synod Military Forces in the Sol Sector

2012

Aide aux règles de Fighting Vehicles I: Synod Military Forces in the Sol Sector

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–6 joueurs
  • 120 min
  • 12+

Assistant de règles pour Fighting Vehicles I: Synod Military Forces in the Sol Sector

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Fighting Vehicles I: Synod Military Forces in the Sol Sector est une extension de Dirtside II sortie en 2012 pour 2 à 6 joueurs et à partir de 12 ans. Il a été conçu par Matthew Parmer et ses principales mécaniques sont Scenario / Mission / Campaign Game.

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À propos du jeu

En anglais

The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe. The military, at least on a local level, need unity of command. For that reason the Synod delegates a representative from that sector to coordinate military efforts within that sector. Military units are often drawn from local planets and given more advanced training if necessary. Since most of the species within the Synod of Worlds are pacifistic the burden of fighting often falls on the Consensus of Artificial Systems or just the Consensus. The Consensus are advanced artificial lifeforms that grew out of Synod artificial intelligences. Their worlds are massive factories and research laboratories. They have taken up the mantle of military protectors and provided the backbone for almost all of the Synod Military formations. Artificial Intelligences specifically designed for military thought lead armies of non-sentient drones and vehicles. This is done to protect the people of the Synod from the horrors of warfare and contagion of the Fallen races. Races within the Synod, known as the Chosen, often provide specialist units or leaders to supplement the powerful but inetectually limited drone forces. The following pdf will provide unit descriptions and Dirtsid II / Stargrunt II game statistics for a typical Synod Mechanized Infantry Military Formation as well as for two additional supporting VTOLs, the Harpy Attack VTOL and Vampire Transport VTOL.. It also provides the Full Thrust stats for the Synod standard Combat Transport and Assault Lander. —description from the publisher

Questions et réponses

Selon le catalogue, Fighting Vehicles I: Synod Military Forces in the Sol Sector se joue de 2 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.