Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector

Extension de Dirtside II

Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector

2012

Aide aux règles de Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–6 joueurs
  • 120 min
  • 12+

Assistant de règles pour Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector est une extension de Dirtside II sortie en 2012 pour 2 à 6 joueurs, avec des parties de 120 minutes et à partir de 12 ans. Il a été conçu par Matthew Parmer et ses principales mécaniques sont Scenario / Mission / Campaign Game.

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À propos du jeu

En anglais

Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in a landmark decision the artificial intelligences who could pass certain tests were allowed to become full citizens of the Universal Synod of Worlds. They called their new race, the Consensus of Minds or just the Consensus. They claimed dead worlds that none of the other races wished to invest in. These worlds were often rich in metals and cilicates. Eventually the Consensus became the premier operator of mines and factories in the Synod. They churned out legions of bots and drones designed to operate for extended periods in hostile and dangerous environments. The Consensus spread throughout the Synod and became very influential in all areas of business and manufacturing. Entire systems had been turned into vast hives of drones and massive intelligences that controlled them. Some of these intelligences began showing signs of instability and eventually all communications were lost with some systems. Any ship that entered these ghost systems never returned. They were quarantined and embargoed. No ships were allowed to enter or leave the system. The Ghost systems have slumbered undisturbed for centuries... ....until now The Ghost forces rely heavily on energy weapons and vast armies of drones. Whether in space or dirtside they seek to overwhelm defending forces with swarms of smaller ships and a phalanx of energy weapons. The following pdf will provide unit descriptions and game statistics for a typical Ghost Military Formation and their tactics. —description from the publisher

Questions et réponses

Selon le catalogue, Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector se joue de 2 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.