Fright
Rang BGG
BGG #28 393
Note BGG
5,2

Fright

2021

Aide aux règles de Fright

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–5 joueurs
  • 10–30 min
  • 8+
  • Complexité 1,7/5

Assistant de règles pour Fright

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Fright est un jeu de société sorti en 2021 pour 2 à 5 joueurs, avec des parties de 10 à 30 minutes et à partir de 8 ans. Il a été conçu par Jeff Peters, Tim Rowberry, Tim Huntsman et Steven Crowe et ses principales mécaniques sont Take That, Player Elimination et Dice Rolling.

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À propos du jeu

En anglais

“A scare-raising, dice-chucking, card-playing, back-stabbingly awesome, friend-killing good time.” Fright, the family-friendly, tabletop experience that you learn in 5 min, spend the rest of your short life mastering…. Death is a scary thing indeed. The only board game with ghost-appeal. Ghosts aren’t real, right? Time for some actual hands-on education on the subject. Every neighborhood has one, you know, that old abandoned mansion down the lane that you dared each other to step inside and explore. Well, now your little party gets to spend the entire night or better yet SURVIVE the night on the inside. You see, this particular abode has a little something special for the newly initiated ghost-hunter. The catch? This one actually IS haunted, and by none other than old man Alabaster, RIP. He’s a playful spirit now, well, most of the time, but has been known to possesses your dice and toy with you like his own personal plaything. Can you survive both your friends AND Alabaster, and walk out again the next morning? Alive is much preferable to worm food. So pick up those possessed dice, change them as you see fit, put on your Big Kid Pants, say Boo! with creative drama, pick on the living Bully, and pray to be Resurrected by your friendly neighborhood Ghost. You also argue with the living, make alliances as quickly as you break them, and finagle your way to not being six feet under. This is the hectic, fun-filled world of FRIGHT, where no one is ever completely out of the game, and Ghosts have a way of exacting revenge on those that made them. Each player gets their own tombstone with 5 scare tokens and a dice. Each round consists of a dice phase and a scare phase. The dice determine who gets to scare, but cards can change the dice. When players are scared, they must remove a scare token and players “die” when all of their tokens have been removed. The last player alive wins. Even when players die, they can still play cards to affect the outcome of the dice round.

Questions et réponses

Selon le catalogue, Fright se joue de 2 à 5 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.