Great War at Sea: Rise of the Dragon
Note BGG
7,4

Extension de Great War at Sea: Central Powers

Great War at Sea: Rise of the Dragon

2016

Aide aux règles de Great War at Sea: Rise of the Dragon

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–2 joueurs
  • 30–180 min
  • 12+
  • Complexité 3,0/5

Assistant de règles pour Great War at Sea: Rise of the Dragon

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Great War at Sea: Rise of the Dragon est une extension de Great War at Sea: Central Powers sortie en 2016 pour 1 à 2 joueurs, avec des parties de 30 à 180 minutes et à partir de 12 ans. Il a été conçu par Michael Bennighof et ses principales mécaniques sont Dice Rolling, Secret Unit Deployment et Hexagon Grid.

À propos du jeu

En anglais

From the publisher: In 1907, the Imperial Chinese Navy proposed a new building program to provide three regional fleets, each built around a new modern battleship. Two years later a naval commission headed by the Regent's brother, Prince Tsai-hsun, recommended a fleet of eight dreadnoughts and 20 cruisers plus supporting vessels, and began soliciting bids from shipyards around the world. China never built that fleet, but that doesn’t stop you from leading it into battle against the Japanese imperialists. Great War at Sea: Rise of the Dragon presents the Chinese line of battle as proposed by Prince Tsai-hsun, made up of ships built in Germany, Britain, Japan, Austria-Hungary, Italy and the United States. The Chinese have nine dreadnought battleships: the eight new ships proposed by the Prince, plus the former Brazilian Rio de Janeiro. Plus the twenty proposed cruisers, and the destroyers, mine craft, gunboats and torpedo boats that made up the rest of the program. Eleven new scenarios send this fleet into action against the Japanese in 1915, resisting Japan’s odious demands for control of Chinese ports, railways and mines. The Japanese have countered the Chinese buildup with additional new ships of their own, foregoing the reconstruction of captured Russian prizes to invest instead in additional new battleships and cruisers, including the small battle cruisers proposed in 1905. Rise of the Dragon is a supplement for the Great War at Sea series, based on battles that never happened. It is not a complete game: Ownership of Russo-Japanese War, Pacific Crossroads and Central Powers (and only those three items) is necessary to play all of the eleven scenarios included. Rise of the Dragon includes 90 laser-cut and mounted playing pieces: 50 "long" pieces representing major warships and 40 square ones representing smaller craft and fleet markers.

Questions et réponses

Selon le catalogue, Great War at Sea: Rise of the Dragon se joue de 1 à 2 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.