Last Frontier: The Artifact
Note BGG
7,2

Extension de Last Frontier: The Vesuvius Incident

Last Frontier: The Artifact

2001

Aide aux règles de Last Frontier: The Artifact

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 3–8 joueurs
  • 120 min
  • 10+
  • Complexité 3,6/5

Assistant de règles pour Last Frontier: The Artifact

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Last Frontier: The Artifact est une extension de Last Frontier: The Vesuvius Incident sortie en 2001 pour 3 à 8 joueurs, avec des parties de 120 minutes et à partir de 10 ans. Il a été conçu par Phil Eklund et Matt Eklund et ses principales mécaniques sont Variable Player Powers, Dice Rolling et Square Grid.

Jeux similaires

À propos du jeu

En anglais

Description from the publisher: THE ARTIFACT is a space opera using the Last Frontier: The Vesuvius Incident game system (published by Fat Messiah Games). Three to eight players take over such roles as the Mad Scientist, the Space Pirate Captain, the Phone Company, or a mystery Alien. Because the format is four way blind, and the players are uncertain of each other's motives, the fog of war is a formidable obstacle in this new gaming genre. The action takes place on a space warehouse at the edge of an un-navigable region of the Galaxy known as the Coal Sack. The mad scientist in charge of the facility is trying to sell the Artifact, an alien navigational buoy, to space pirates. The scientist wins if he completes the deal while keeping his illegal activities secret from the Phone Company, who has a couple of agents on board the station somewhere. Victory for the Phone Company depends upon who their secret employers are. His agents may be just innocent employees here to fix the phone lines, they may be working for a rival Museum, or they may work for the Government or private agencies. The Pirate Captain's motives are more transparent; he needs to get the Artifact by trade, artifice, or force. Even with his overwhelming firepower, this is not easy. One of his men may be a government informant. The Artifact may not be all it seems. Loss of contact with his men may mean they have turned against him, or alien bugs have laid eggs on their disemboweled remains. A clank outside may signal imminent explosive decompression, or just a sailmaker robot on the outside hull doing its job. Aliens may or may not be on board; their nature is unknown. The ship's computer may or may not be a sentient character working with its own victory conditions. One's partner may be a trusted companion or a shapeshifting fiend in disguise. The ship's security system, robots, and self-destruct countdown may be puppets for unknown agencies. The Artifact is a gripping drama, full of surprises and mayhem. No two games are alike, full of sabotage, sneak suits, bluster, kamikaze aliens, EMP and plasma guns, booby traps, hacking, and the prospect of the space station being blown up bit by bit by pirate cannon. The action never falters until the last lifeboat is away, the final alias revealed, and the last storeroom explored.

Questions et réponses

Selon le catalogue, Last Frontier: The Artifact se joue de 3 à 8 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.