Mage Wars: Conquest of Kumanjaro – Spell Tome Expansion
Note BGG
8,0

Extension de Mage Wars Arena

Mage Wars: Conquest of Kumanjaro – Spell Tome Expansion

2013

Aide aux règles de Mage Wars: Conquest of Kumanjaro – Spell Tome Expansion

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 90 min
  • 13+
  • Complexité 3,4/5

Assistant de règles pour Mage Wars: Conquest of Kumanjaro – Spell Tome Expansion

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Mage Wars: Conquest of Kumanjaro – Spell Tome Expansion est une extension de Mage Wars Arena sortie en 2013 pour 2 joueurs, avec des parties de 90 minutes et à partir de 13 ans. Il a été conçu par Bryan Pope et Benjamin Pope et ses principales mécaniques sont Variable Player Powers, Dice Rolling et Area Majority / Influence.

Jeux similaires

À propos du jeu

En anglais

Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra. In the Mage Wars: Conquest of Kumanjaro - Spell Tome Expansion, players can wage their own matches as a Priest of the Order of Malakai or as a Beastmaster of the Johktari, using new ability cards for each, and a trove of new spells from all the spell schools. The Johktari Beastmaster is a fierce and proud hunter, defending her people's lands against invaders. She is a skilled archer and has the Ranged +1 trait for all of her non-spell ranged attacks. She can also sprint quickly across the vast savannahs running swift as a Cheetah using her Sprinting ability which gives this Mage the Fast trait. If these abilities weren't deadly enough, the Johktari Beastmaster can use her Wounded Prey ability to mark and relentlessly pursue wounded prey, working with her animals to finish it off. The Priest of Malakai is a crusader against non-believers. He seeks justice and relentlessly pursues enemies with Holy retribution. The Priest is blessed with the burning light of Malakai, and his basic melee attack deals light damage. In addition, once per round, if the Priest attacks and damages an enemy creature with any attack which deals light damage, the creature may burst into flame via Malakai's Fire. To round out the divine might of this Mage is his Holy Avenger ability. A few of the creatures in this expansion, such as the Guardian Angel, are ready to defend their Mage at any cost and thus introduce the Intercept ability which allows them to jump in the way of ranged attacks if they are on guard. The set also introduces three new conditions: Bleed, Stuck, and Tainted.

Questions et réponses

Selon le catalogue, Mage Wars: Conquest of Kumanjaro – Spell Tome Expansion se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.