Mare Nostrum
Rang BGG
BGG #2 373
Note BGG
6,7

Mare Nostrum

2003

Aide aux règles de Mare Nostrum

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 3–5 joueurs
  • 120 min
  • 10+
  • Complexité 3,0/5

À propos du jeu

In the Ancient World, civilizations are built upon 3 foundations: Commerce, Construction, and Expansion. As a leader of an ancient Mediterranean Power, each player will need to master all 3 roads to power in order to lead their civilization to dominance and victory. Mare Nostrum is all about the expansion of one's lands, the construction of new cities, and the dispatching of caravans to take advantage of rare commodities that can either be traded or exploited to build constructions and eventually wonders of the world. But diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time. Controlling a combined total of 4 Wonders and/or Leaders or being the first to build the Pyramids will assure victory. But there are many hurdles to overcome to achieve such heights. Mare Nostrum allows for up to 5 players and offers a basic and advanced game in which players can customise their starting civilisation. For a game of such scope, it is quite amazing to think that the game only requires 2 pages of rules. Mare Nostrum is a winner of the 2001 Concours International de Créateurs de Jeux de Société.

Éditeurs

  • Smart Ltd
  • Descartes Editeur
  • Eurogames
  • Tehnolog

Questions et réponses

L’assistant de règles pour Mare Nostrum aidera à comprendre les tours, effets de cartes et situations litigieuses, avec des sources officielles vérifiées et un historique des questions sauvegardé. Il n’est pas encore prêt ; les sources vérifiées pour votre édition sont en préparation.

Assistant de règles pour Mare Nostrum

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