Nations in Arms: Valmy to Waterloo
Rang BGG
BGG #11 866
Note BGG
7,3

Nations in Arms: Valmy to Waterloo

2012

Aide aux règles de Nations in Arms: Valmy to Waterloo

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–7 joueurs
  • 3000 min
  • Complexité 3,9/5

Pour 2 joueurs

Assistant de règles pour Nations in Arms: Valmy to Waterloo

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Nations in Arms: Valmy to Waterloo est un jeu de société sorti en 2012 pour 2 à 7 joueurs et avec des parties de 3 000 minutes. Il a été conçu par François-Stanislas Thomas et ses principales mécaniques sont Dice Rolling, Hexagon Grid et Simulation.

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À propos du jeu

En anglais

(from Compass Games website) Nations in Arms brings one of the most famous periods in history to your gaming table: the French Revolution and the legend of Napoleon in Europe, from 1792 to 1815. This epic treatment of the Napoleonic period covers 24 years of warfare at the strategic level. Nations in Arms uses a extensively updated, modified and streamlined version of the Le Grand Empire game system from Pratzen Editions (that game covered the 1800-1815 time period). The result is that Nations in Arms is an entirely new, and very playable, Napoleonic epic from designer François-Stanislas Thomas. Players control every major and minor power of the Napoleonic period: from the largest participants to the smallest. This allows anywhere from 2 to 7 players to participate in the game. Players are challenged with strategically managing their annual national production, diplomacy, and most importantly, war. The game systems emphasize the military importance of lines of communication, the command and control ability of skilled leaders, quality of troops above quantity, and the impact of battle, epic sieges and attrition on a nation. You will have the power of great leaders at your fingertips, and the might of the corps they commanded: line infantry, guards, militia, supply trains, light and reserve cavalry, fleets and more. Each game year is broken into four interactive, seasonal turns. A Chit Activation system is used to recreate the ‘chaos of war’, and events occur using an Historical Event card deck. This combination of variable chit pull and card play ensures a high replay value of the ten (10) scenarios. Nations in Arms features a one-turn tutorial scenario , four epic campaign scenarios, and five smaller scenarios. Now it’s your turn to either fan the flames of The French Revolution throughout Europe, or to preserve the Old Order… Components: 2 map sections making a 56” wide by 39” high playing area 4 countersheets 6 full color 8.5" x 11" cards with various tables, charts and player aids 1 card deck (110 cards) of historical and tactical events 1 rules booklet 1 scenario booklet 2 dice 1 box and lid set - the big 3” deep box

Questions et réponses

Selon le catalogue, Nations in Arms: Valmy to Waterloo se joue de 2 à 7 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.