Nim
Rang BGG
BGG #31 202
Note BGG
4,1

Nim

Propulsé par BGG

Aide aux règles de Nim

Des explications claires des tours, effets de cartes et situations litigieuses, avec un historique des questions sauvegardé.

  • Complexité 1,5/5

Assistant de règles pour Nim

Pour 2 joueurs

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Nim est un jeu de société pour 2 joueurs.

À propos du jeu

En anglais

Generally, the game of Nim is a two-player game of perfect information in which there are some number of rows or "heaps" of objects, and a legal move consists of removing any number of objects from a single heap. (For a non-trivial game, we should start with at least three heaps.) In "standard play", the player who cannot make a move on his turn (because no objects remain) is the loser. A very general and far-reaching theory of such games is developed in Berlekamp, Conway, and Guy's Winning Ways for Your Mathematical Plays. In the commercial version pictured, the players take turns removing 1, 2, 3, or 4 pegs together in a row. It would appear from the picture that "rows" can run in any direction, which means that the "heaps" intersect. This is not what most people know as Nim. Also, according to the original description, in this version the loser is the player who has to remove the last peg. This is so-called "misere play", rather than the standard winning condition. Many combinatorial games allow misère play as a variation. Nim is solved, which means that from any initial configuration, one can readily determine whether the next player or the previous player has a winning strategy, and identify a good next move in the former case. For Nim, this can be determined surprisingly readily no matter the size of the heaps, but you're not going to get the secret from me. As most who would be interested in Nim know the solution, there isn't much of a game here. But Nim plays a central role in the theory of combinatorial games, as any two-player finite impartial game is in some sense Nim in disguise: any position in such a game corresponds to a unique Nim-heap, and one can play the disguised game perfectly by making the moves that correspond to winning moves in Nim. Sprouts is one example. This however does not mean that Sprouts itself is solved, as the "disguise" is only partially revealed.

Éditions

  • NimDECarstens-Holzspielzeug

Éditeurs

  • Bartl
  • XVIe
  • Carstens-Holzspielzeug

Questions et réponses

Selon le catalogue, Nim se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.