Origins: “Fleshed Out” PnP Expansion
Note BGG
8,3

Extension de Origins: How We Became Human

Origins: “Fleshed Out” PnP Expansion

2012

Aide aux règles de Origins: “Fleshed Out” PnP Expansion

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–5 joueurs
  • 180 min
  • 14+
  • Complexité 2,0/5

Assistant de règles pour Origins: “Fleshed Out” PnP Expansion

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Les réponses viennent du livret officiel, avec la page à vérifier.

Origins: “Fleshed Out” PnP Expansion est une extension de Origins: How We Became Human sortie en 2012 pour 1 à 5 joueurs, avec des parties de 180 minutes et à partir de 14 ans. Il a été conçu par Noah Vale et ses principales mécaniques sont Auction / Bidding, Point to Point Movement et Open Drafting.

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À propos du jeu

En anglais

The goals of this expansion are to flesh out some of the abstracted technologies within the original Origins (e.g. Obsidian, Iron, Roads) and to avoid the problems of a cycle of “nothing to do” turns that can happen in some games. The other consequence of this expansion is that geography plays a much larger role after Era I and well into Era IV (which seems to be keeping with the intended theme given Phil’s Jared Diamond references). England is well placed to become a powerhouse in Era III and China can no longer be ignored. With a good foothold, the New World has great growth potential. Finally, before this expansion, in many games, Era II only lasted 2-3 turns despite representing over 30 ky and this expansion hopes to make Era II more interesting. Important: This expansion assumes use of the Age of Reason Expansion (Era IV) and does not use the Animal Farm Expansion (playing from American Megafauna) but can likely be easily adapted and can use the alternate brain maps or be played after Bios Megafauna. Features: - 25 Map Hex Overlays: Featured on the overlays are new resources to be exploited (including Coal, Jade and Trade Crops), a new south Pacific Route to the New World and the Toba Event. - 10 New Innovation and Population Actions: Including Interbreeding, Emissaries and Publication. - 9 Infrastructure Track Overlays: With new Infrastructure bonuses including Clipper Ships, Organic Farming and Paved Roads. - 2 Full Color Player Guides: Includes all the new Actions, along with a Terrain Guide, Selected Glossary and Slavery Rules. The Color makes it much easier to read (at least for me). - A Detailed Manual: Includes Wikipedia based footnotes in the style of the original manual. - Rules for porting the game over to High Frontier

Questions et réponses

Selon le catalogue, Origins: “Fleshed Out” PnP Expansion se joue de 1 à 5 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.