Ports of Call: The Board Game
Rang BGG
BGG #23 473
Note BGG
9,5

Ports of Call: The Board Game

2026

Aide aux règles de Ports of Call: The Board Game

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–4 joueurs
  • 90–240 min
  • 15+
  • Complexité 3,0/5

Assistant de règles pour Ports of Call: The Board Game

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Ports of Call: The Board Game est un jeu de société sorti en 2026 pour 2 à 4 joueurs, avec des parties de 90 à 240 minutes et à partir de 15 ans. Il a été conçu par Keld V. Rasmussen et ses principales mécaniques sont Point to Point Movement, End Game Bonuses et Events.

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À propos du jeu

En anglais

Ports of Call: The Board Game brings the classic 1987 computer game, created by Rolf-Dieter Klein and Martin Ulrich, to the tabletop. Players compete to build the world's most valuable shipping company by transporting goods across the oceans, fulfilling commercial orders, establishing factories, and expanding their maritime empires. Starting with two ships, a home port, and limited financial resources, players must navigate international trade routes, manage their fleets, and make strategic investments, while dealing with pirates, rats, unpredictable weather, closed ports, and smuggling. The winner is the player who, by the end of the game, has built the most valuable shipping company. A World of Trade and Opportunity The game features 15 port cities connected by shipping routes across the globe. Five commodities – wind turbines, steel, electronics, wine, and oil – form the foundation of international trade. Each port specialises in producing one commodity, creating a worldwide network of trading opportunities. Players purchase containers, transport them between cities, and sell their cargo for profit. One of the main objectives is to fulfil commercial orders. Each Order Card requires two specific commodities to be delivered to a designated port. Players must plan efficient routes, acquire the necessary goods, and coordinate their ships to complete these contracts and increase their company's value. Build Your Fleet and Industrial Network As their businesses grow, players can invest in additional ships and establish factories in port cities around the world. Small ships are inexpensive and efficient, while large ships offer greater cargo capacity at higher purchase and maintenance costs. Expanding your fleet increases your transportation capabilities but also creates additional financial obligations. Factories allow players to produce their own containers and supply goods to the global Container Terminal, a shared marketplace where commodity prices fluctuate as containers are added and purchased. When another player purchases a container you have produced, you receive the payment. Producing goods also advances your position on the Production Track, unlocking valuable bonuses. Players must decide whether to focus on shipping contracts, industrial production, commodity trading, or a combination of these strategies. Strategic Decisions and Economic Challenges Each player manages their company through an individual Office Board and a limited number of Action Points. The number of Action Points depends on the size of the player's fleet, rewarding expansion with greater flexibility. Actions include purchasing ships, constructing factories, acquiring orders, buying containers, and producing goods. Ship movement and selling cargo do not require Action Points. Players must carefully balance investments, transportation efficiency, and available cash. Meanwhile, News Cards introduce unexpected events at the end of each quarter. Pirates, unpredictable weather, closed ports, smuggling, and changing market conditions can disrupt shipping operations and create new challenges or opportunities. Financial management is equally important. At the end of each fiscal year, companies receive income based on their Stock Exchange value but must pay maintenance costs for their ships. Poor financial planning can force players to sell shares or even face bankruptcy. Become the World's Leading Shipping Company The game takes place over four fiscal years, each consisting of four quarters, giving every player 16 turns to develop their business. Throughout the game, players increase their company's value by completing orders, earning Achievement Cards, and making strategic investments. The Stock Exchange tracks each company's value and ultimately determines the winner. At the end of the final year, unfinished orders result in penalties, while achievements provide additional rewards. The player with the highest company value wins! Ports of Call: The Board Game combines maritime logistics, economic strategy, market competition, and business development into a challenging trading experience where every decision matters. Welcome aboard! —description from the publisher

Questions et réponses

Selon le catalogue, Ports of Call: The Board Game se joue de 2 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.