Skies Above the Reich
Rang BGG
BGG #3 666
Note BGG
8,2

Skies Above the Reich

2018

Aide aux règles de Skies Above the Reich

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–2 joueurs
  • 30–60 min
  • 12+
  • Complexité 3,1/5

Pour 1 joueur

Assistant de règles pour Skies Above the Reich

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Les réponses viennent du livret officiel, avec la page à vérifier.

Skies Above the Reich est un jeu de société sorti en 2018 pour 1 à 2 joueurs, avec des parties de 30 à 60 minutes et à partir de 12 ans. Il a été conçu par Jeremy White et Mark Aasted et ses principales mécaniques sont Dice Rolling, Simulation et Solo / Solitaire Game.

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À propos du jeu

En anglais

Skies Above the Reich is a solitaire game depicting a Luftwaffe squadron of Bf109s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player’s individual aircraft, each represented by a stickered block, must confront the mighty “combat box” formation of the United States Army Air Force, a deadly terrain of B-17 Flying Fortresses. The game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945, Skies Above the Reich follows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play, while a campaign can last anywhere between 6 to 60 missions. The Mission You select pilots and “attachments,” such as gun pods, rockets, or added armor. You may also augment your attack with auxiliary aircraft such as Ju88s, Fw190s, or later in the war, jet propelled Me262s, the answer to the deadly P-51 escort fighter. Time in a mission is limited, so you must do your best to wreck the bomber formation as quickly as possible, while bringing home as many pilots as you can in order to muster a force for the next mission. The mission is played on a formation map that depicts as many as twenty-one B-17 bombers in a tight array. The game comes with two double-sided map boards (four maps in all) that as a set chronicle the development and increasing lethality of the bomber formation. Each map is a bigger and more lethal terrain than its predecessor. Will you strike the formation from the nose or from the tail? Will your fighters make a dead-level attack or will they drop bombs on the formation from above? Will you split your squadron to attack from multiple angles, or will they charge at the bombers in successive waves? Will you even have time for this kind of maneuver? What if you encounter the bombers’ “little friends,” fighter escort lurking nearby? How will you handle them if you do, or will you even try? Will you organize part of your force to tangle with escort, or will you arm your entire contingent to focus on the bombers? The Campaign As tough as each mission can be, the real challenge is the campaign where you watch as your roster of pilots gradually shrinks. Some pilots will survive long enough to acquire ace skills, but you will be forced to replace downed or wounded pilots, and those young newcomers come “green”. Some campaigns will end simply because you run out of pilots. Full Campaigns follow the chronology of “seasons,” each comprising a number of missions that your squadron flies striving to disrupt the American bomber raids. In a full campaign you must endure all seven seasons, keeping your squadron intact while making an impact on the relentless wave of bomber formations roaring over your homeland. A short campaign challenges you to win a single season, although you may wish to extend it to a second or third season depending on how well you fare. Each season represents a distinct period of the war, as the campaign traverses the history of the air war. Bombers become more heavily armed but so too do your own Bf109 fighters. Early seasons are characterized by smaller formations, while seasons in the middle of the war are notable for the lack of fighter escort. And later seasons will put the squeeze on your squadron. Basic and Advanced Games In the basic game your goal is to knock bombers out of formation, or destroy them outright. The advanced game adds “pursuit” where you dispatch fighters to chase after and intercept bombers knocked out of the formation. Played out on an 8.5” x 11” map depicting a single bomber, pursuit makes the advanced game even more challenging. The Two Player Game You may also play this as a (un)cooperative game. Players each command a squadron of fighters and attack a formation of bombers together. Although players may lose together, even if they win the campaign only one of them may be declared the victor. "No one who experienced them will ever forget them – those streams of Flying Fortresses. Suddenly we saw [them] ahead in a great swarm. I confess the sight put me into a bit of a flap, and the others felt the same. We seemed so puny against these four-engined giants. Then we attacked from the beam." – Cajus Bekker, The Luftwaffe War Diaries TIME SCALE: Each turn = seconds and minutes MAP SCALE: Area movement UNIT SCALE: Individual fighters NUMBER OF PLAYERS: 1 - 4 COMPONENTS: 17” x 22” map board (double sided) 22” x 34” map board (double sided) Pilot Roster Pad Three Player Aid Cards Rulebook Situation Manual Two ten-sided dice (from GMT webpage)

Questions et réponses

Selon le catalogue, Skies Above the Reich se joue de 1 à 2 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.