Sleuth
Rang BGG
BGG #1 968
Note BGG
6,9

Sleuth

1971

Aide aux règles de Sleuth

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 3–7 joueurs
  • 30–45 min
  • 10+
  • Complexité 2,5/5

Pour 3 joueurs

Assistant de règles pour Sleuth

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Sleuth est un jeu de société sorti en 1971 pour 3 à 7 joueurs, avec des parties de 30 à 45 minutes et à partir de 10 ans. Il a été conçu par Sid Sackson et ses principales mécaniques sont Hand Management, Memory et Deduction.

Jeux similaires

À propos du jeu

En anglais

In Sleuth, a classic deduction game from master designer Sid Sackson originally released as part of the 3M Gamette Series, players are searching for a hidden gem, one of 36 gem cards hidden before the start of the game. The remainder of this gem deck – with each card showing 1-3 diamonds, pearls or opals in one of four colors – is distributed evenly among the players, with any remaining cards laid face up. Thus, you and everyone else starts with some information about what's not missing. A second deck contains 54 search cards, each showing one or two elements, such as diamonds, pairs, blue opals, red pearls, or an element of your choice. Each player receives four face-up search cards; on a turn, you choose one of those cards and ask an opponent how many gem cards they have of the type shown. If you ask for, say, pairs, the player must tell you how many pairs they hold but not which specific pairs; if you ask for something more specific, say, red diamonds, the player reveals to everyone how many such cards she holds while you get to look at them in secret. Players track information on a score pad. You can guess the hidden gem at any time, or on your turn you can ask any one question regardless of which search cards you have, then immediately make a guess by marking your sheet and checking the hidden gem card. If you're wrong, you keep playing but can only answer questions; if you're correct, you win. The simplicity of the rules and the cards belies the complexity of the game. In some cases you see cards, while in others you hear only the number of cards that an opponent holds, making it tough to deduce. Any notation system you devise must be both flexible and reliable, recording negative information as well as positive in order to tick off the possibilities one by one... Reimplements: The Case of the Elusive Assassin, with the core mechanisms of that game being used in Sleuth, minus the game board, movement and player proximity.

Éditeurs

  • Schmidt Spiele
  • Kärnan
  • Schmidt France
  • 3M
  • The Avalon Hill Game Co
  • Eagle-Gryphon Games
  • Face2Face Games
  • MTS Games

Questions et réponses

Selon le catalogue, Sleuth se joue de 3 à 7 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.